| Bertious |
My group was gaming tonight and my inquisitor of Achaekek bought the farm in part 2 of serpent skull
This lead to what is either a really stupid or kinda scary idea of using a 2 handed whip which for laughs (i don't really wanna play it) i stated up so i thought i'd throw it up here for everyone else to look at.
Half Elf
Lore Warden 4 Armored Barbarian 1
10 18 +2 race
5 14
5 15
0 10
0 12
-4 7
Lvl 1
ARB 1 Exotic weapon (whip) from half elf
level 1 Power Attack
Hp 15 AC 19 (Scale Mail, Hvy Shield, Dex,) CMB +5 CMD 17
Scorpion Whip +4 to hit 1d3 + 6 dmg +6 1d3+8 w rage
Lvl 2
Lore Warden 1 Whip mastery
Hp 23 AC 19 (Breast Plate + Armored Kilt) CMB +6 CMD 18
Whip 2hands +5 1d3+9 [+7 d3+12 w rage]
Lvl 3
Lore Warden 2 Combat Expertese
Lore Warden 2 Weapon Focus Whip
level 3 Combat Reflexes
Hp 32 Ac 20 Plate Mail CMB +9 CMD 19
mw whip 2hnd +8 1d3 +9 [+10 d3+12 w rage]
Lvl 4 +1 con
Hp 44 AC 21 Plate +1 CMB +12 CMD 22
+1 Whip 2hnd +8 1d3+13 [+10 d3 +16 w rage]
Lvl 5
Lore Warden 4 Weapon Spec Whip
level 5 Improved Whip mastery
Hp 54 AC 23 Plate +2 Ring +1 CMB +13 CMD 24
+1 Whip 2hnd +9 1d3+15 [+11 d3+18 w rage]
+1 whip for 23??
+2 platemail 5800
+1 ring of pro 2000
So he gets 15' reach on attacks and 10' for AoO of which he gets 3.