
Pharmalade |
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Hello, I'm planning for a Dwarf Gunslinger that focuses on the advantages on the Blunderbuss, that is the Scatter weapon quality.
Pros:
* Touch AC -2
* Potential to hit multiple enemies
* Misfire potential decreases with each additional target (odd, but true)
* Can fire the weapon in pitch dark, in foggy conditions, even with using a smokestick: Do not need to aim the weapon, you just need to know roughly where the target is and point the cone their way.
* Musket Master's weapon training applies bonuses to damage rolls.
Cons:
* A d8 damage die (vs Musket's dd12)
* No special archetype: Musket master is the best option
* No damage dealing feats work, like deadly aim or the bonus damage to Point-Blank Shot
* Focus on short range combat, with all the risks that entails
- A greater target for getting hit
- Potential to provoke AOO's without the appropriate feats
So my plan is to go Dwarf Musket Master variant Gunslinger, focus on Blunderbuss with a Musket as a backup. The racial traits would be along the theme of a deep gnome, fighting Abberations, extended darkvision, possibly the magic resistance over the bonuses to saves. (Your wisdom wanted here.) Dex and Wis ranked high, of course. Unsure of which point buy system we're using yet, could be 15 could be 20.
First few feats...
1. Rapid Reload (Musket: Bonus feat), Rapid Reload: Blunderbuss.
3. Point-Blank Shot
4. Rapid Shot
And then I can see things branching off...
Here's the pool of feats I'd like to collect over time.
Deft Shootist: It unfortunately requires Dodge AND Mobility, but it is so necessary to avoid AOOs, and in later levels most of the creatures with be able to reach me if I'm close enough to hit whenever I reload. Very necessary and requires three feats.
Blind-Fight: I'm pretty sure this would be necessary in a smoke cloud. I'm out of combat pretty quick if I lose my dex to AC. Also leads to the Ricochet Shot deed (see next.)
Deadly Aim and other ranged weapon damage deeds/feats: I'm not going to get rid of the Musket, just use it as a backup for when the scatter weapon condition isn't needed.
Totaling: Dodge, Mobility, Deft Shootist, Blind-Fight, Deadly Aim, Ricochet Shot.
Which order should I take these? I think Deft Shootist is really key, and I'd take that sooner if Rapid Shot wasn't so very necessary.
Thank you very much for your help and input.
-P