
Alexander Augunas Contributor |

Just starting a new group. I have two young players and they would like to run the Thief and the Cleric from the Beginner Box. This should be fine right? I don't have to make them take a Fighter if they don't want?
I've always found that people (kids included) will rise to the challenge if they enjoy the character, no matter how complex the character is. If your player wants to be the Cleric, let him/her. Same for the rogue.

ToxicNecrochris |

I think that when a group lacks a particular aspect (meat shield in this case) it forces the players to be creative. In your case it isn't a huge issue, as the Cleric can double as a fighter. Maybe just work with the player to help him pick items and spells that will increase his defenses and you should be fine.

NobodysHome |

My younger son started as an Eladrin wizard at 7 years old.
Yes, he needed significant support; we helped him pick the spells to learn and the spells to prepare for the day.
But he got to decide when to cast them.
And he LOVED it!
And once he understood that wizards need to hide in the back to avoid getting pummeled, he really started playing well, with good tactics to stay away from the fight, and nasty spells at the bulk of the monsters, or infinite acid splashes in more minor fights.
And if a 7-year-old can play a wizard, a rogue should be a piece of cake.
Clerics are harder, but my son (now 8) is playing a cleric of Calistria in our second campaign, and he's managing OK. Not great, but OK.

Senator |

The game went extremely well. A third friend joined us and wanted a Fighter so we were set. In observing their imaginative play I have no doubts now that they would have been fine even without the Fighter. In the end they prevailed and were so pumped about it that they started a Facebook page for their group. What fun!