Silent Saturn
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No. You have to meet all the prerequisites in order to take the feat.
The exception is "bonus feats" that certain classes get. Certain classes get to choose among certain feats when they reach a specific level. The most notable instances of this are the monk and the ranger, who each have a specific list of bonus feats that they do NOT need to meet the requirements for.
Read the list of everything your class gets to see if you qualify.
| Mojorat |
Alot of DM's i think allow Pc's who can get claws a little bit to take weapon focus Claws. But by Raw in order to get a feat you need your buffs (wether gear or otherwise) to last more than 24 hrs.
So if i have a 12 str and wear a belt of stregth +2 i can learn power attack. But if i ever loose my belt i cannot use it.
The bull strength spell however since it only lasts minutes does not work.
| VM mercenario |
So what bout the feat that allows for Claw Rend before any official clawed races were released, was that just for druids and shapeshifting?
But druid's shape didn't last 24hrs, so that's out?
For druids and for Dms that wanted to enhance monsters. And there are some archetypes and sorcerer bloodlines that give you claws too.
Also, the druids animal shape doesn't last that long, but the ability to assume animal forms sticks with the druid for the rest of his life. There is a subtle but crucial difference.| Ramza Wyvernjack |
Ramza Wyvernjack wrote:So what bout the feat that allows for Claw Rend before any official clawed races were released, was that just for druids and shapeshifting?
But druid's shape didn't last 24hrs, so that's out?
For druids and for Dms that wanted to enhance monsters. And there are some archetypes and sorcerer bloodlines that give you claws too.
Also, the druids animal shape doesn't last that long, but the ability to assume animal forms sticks with the druid for the rest of his life. There is a subtle but crucial difference.
But once picked, the same applies to alchemist, barbarian and ranger, sure they have different times, but an alchemist at lvl 6 can hold his claws for one hour, and can make as many mutagens as he'd need daily.