Poison Resistance + Healthy (Advanced Race Guide)


Rules Questions


Hey there!

So, I'm toying around with turning the Krogan from Mass Effect into a playable race, mostly just for kicks, but if possible, something to be used in a Pathfinder game.

Anyway, Poison Resistance provides a racial bonus equal to HD against poison effects on saving throws and Healthy provides a +4 to Fortitude saves vs. poison as well. My question is this: would they stack with each other on a Fortitude save (ie: almost any situation where poisoning might occur) or would the Poison Resistance bonus override the Fort save bonus once it becomes greater?

Anyone who is familiar with ME might know that Krogan have duplicate vital organs, which is why I'd like to use both racial traits, but the only thing I'm worried about is them stacking and it being a bit overpowered. Unfortunately, the book doesn't say anything as far as that's concerned, unless of course I completely missed it.

Thanks in advance!

Silver Crusade RPG Superstar 2014 Top 16

Teron Starwhisper wrote:

Hey there!

So, I'm toying around with turning the Krogan from Mass Effect into a playable race, mostly just for kicks, but if possible, something to be used in a Pathfinder game.

Anyway, Poison Resistance provides a racial bonus equal to HD against poison effects on saving throws and Healthy provides a +4 to Fortitude saves vs. poison as well. My question is this: would they stack with each other on a Fortitude save (ie: almost any situation where poisoning might occur) or would the Poison Resistance bonus override the Fort save bonus once it becomes greater?

Anyone who is familiar with ME might know that Krogan have duplicate vital organs, which is why I'd like to use both racial traits, but the only thing I'm worried about is them stacking and it being a bit overpowered. Unfortunately, the book doesn't say anything as far as that's concerned, unless of course I completely missed it.

Thanks in advance!

I don't think they'd stack, as they're both racial bonuses to saving throws. You're probably better off going with Poison Resistance.


The custom race creation rules are all just guidelines for GM fiat (similar to the custom magic item creation rules), so feel free to let them stack.

Silver Crusade RPG Superstar 2014 Top 16

deuxhero wrote:
The custom race creation rules are all just guidelines for GM fiat (similar to the custom magic item creation rules), so feel free to let them stack.

I agree. If you want them to stack, they can stack. Maybe make one of them cost 1 extra RP, if you're worried about balance?


cartmanbeck wrote:
I don't think they'd stack, as they're both racial bonuses to saving throws. You're probably better off going with Poison Resistance.

That's what I was thinking. What I was really going for a was a way to get them the bonus to disease rolls. In my mind, the redundant organ thing makes it easier to fight poisons since it has to go through more than one organ, whereas a disease is a bit tougher to deal with. And I don't think I'd like them stacking anyway. It seems like a little much.

I'll post it on my group's Facebook page to see what they think too.

Besides that, thanks for the insight, guys! ^_^


Pathfinder Starfinder Society Subscriber
cartmanbeck wrote:
deuxhero wrote:
The custom race creation rules are all just guidelines for GM fiat (similar to the custom magic item creation rules), so feel free to let them stack.
I agree. If you want them to stack, they can stack. Maybe make one of them cost 1 extra RP, if you're worried about balance?

But by the rules, racial bonuses do stack with each other just as dodge bonuses do -- so if both of those bonuses are racial bonuses, then they do indeed stack with each other.

Silver Crusade RPG Superstar 2014 Top 16

David knott 242 wrote:
cartmanbeck wrote:
deuxhero wrote:
The custom race creation rules are all just guidelines for GM fiat (similar to the custom magic item creation rules), so feel free to let them stack.
I agree. If you want them to stack, they can stack. Maybe make one of them cost 1 extra RP, if you're worried about balance?

But by the rules, racial bonuses do stack with each other just as dodge bonuses do -- so if both of those bonuses are racial bonuses, then they do indeed stack with each other.

I don't think that's correct. Rules quote?

Dark Archive

@David knott 242: I don't believe they stack, but if you can provide a citation, I'd be happy to have my mind changed.

For making a Krogan, I would definitely be prepared to spend a lot of points. These guys are supposed to be nigh-unstoppable warriors, so prepare for at least 30, maybe 40 RP.

Things I would buy for a Krogan:

-large sized (7 RP)
-paragon Con +4 (1 RP)
-advanced strength (4 RP)
-hardy (3 RP)
-natural armour and improved natural armour (2 RP and 1 RP respectively)
-fast healing 1 (6 RP)
-ferocity (4 RP)
-reach (1 RP)
-relentless (1 RP)

That's 30 RP total. If you wanted a cheaper version, you could nix fast healing and ferocity for an 20 RP version, but it just wouldn't feel like a Krogan to me.

With 30 RP investment, I believe the level adjustment is considered as +2. A Krogan warrior 1 would be CR 1, and given the amount of punishment he could take, I think that's justified.


I don't think Krogan are large.

I don't believe they're all that much taller than humans. At least they didn't appear to be.

Dark Archive

I wouldn't call them exactly medium. They take up a lot of space when you compare them to a human, even if they're not quite as tall as an ogre, for example.

Looking it up, Krogan seem to be about 7-8 feet tall, which is scraping the bottom of large sized, and I wouldn't want them to be in the same size category as dwarves and elves.


Powerful Build would be my pick. It doesn't exist in pure PF yet outside of DSP, but nothing relevant to it changed.


Yes, Medium with Powerful Build would be a good fit.

PF elves can hit 6'8 and are still Medium, and orcs can hit 7'1 and are also Medium.

Powerful Build would give the Krogan most of the benefits of Large without most of the negatives. It also doesn't give them reach, which is the most powerful aspect of Large size.


cartmanbeck wrote:
I don't think that's correct. Rules quote?
prd wrote:
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.Link

Which seems pretty definitive that racial bonuses stack.

Dark Archive

Nice, I didn't know that. :)

Dark Archive

Okay then, by taking away large size and reach, the build I posted is 22 RP, which is merely a +1 level adjustment.

To see what it would do, here's a Krogan fighter 1 (CR 1):

Krogan fighter 1:

NE Medium humanoid (krogan)
Init +1; Senses Perception +0

DEFENCE

AC 19, touch 11, flat-footed 18 (+6 armour, +1 Dex, +2 natural armour)
hp 15 (1d10+5)
Fort +6 (+8 vs. poison), Ref +1, Will +2; +2 vs. spells and spell-like abilities
Defensive Abilities fast healing 1, ferocity

OFFENCE

Speed 20 ft.
Melee mwk greataxe +5 (1d12+4/x3)
Ranged javelin +2 (1d6+3)

STATISTICS

Str 17, Dex 13, Con 18, Int 8, Wis 10, Cha 6
Base Atk +1; CMB +4 (+6 for Bull Rush or Overrun); CMD 15
Feats Iron Will, Power Attack
Skills Survival +4
Languages Krogan
Gear masterwork greataxe, breastplate, javelins (3)

Too powerful? It would certainly stay alive awhile. If knocked down to 0 hit points, it's ready to fight again in a minute and a half. I think ferocity best mimics just how long it takes to bring one down as well.

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