
cibet44 |
Generally the stat blocks already factor in maneuverability. However the number crunching doesn't always reflect the desired flavor.
That's unfortunate. The maneuverability can make a big diffrece in what a creature can and can't do with Fly if it is not always factored in.
Dire Bat for instance:
With maneuverability factored in = Fly +9, means it is very difficult for it to hover (DC 15).
Without maneuverability factored in = Fly +13 means it is much easier for it to hover.
Based on the flying creatures I've looked at it seems to me like maneuverability is not part of the Bestiary Fly entry.

coyote6 |

If you reverse engineer the numbers, a dire bat has 4 skill ranks to spend, and the listed skills break down as:
Fly +9 = -2 size, +4 maneuverability, 2 Dex, 2 ranks, 3 class skill
Perception +12 = 4 racial, 2 Alertness, 2 Wis, 1 rank, 3 class skill
Stealth +4 = 2 Stealthy, 2 Dex, -4 size, 1 rank, 3 class
So the dire bat's Fly skill modifier includes the maneuvability bonus, AFAICT.