Fly skill and maneuverability


Rules Questions


In the Beastiary stat blocks is the maneuverability modifier already part of the creatures Fly skill modifier?

For Example, the Spectre:

Is Fly +11 (with perfect maneuverability already accounted for)

-OR-

Is Fly +19 (adding perfect +8 maneuverability manually)

Grand Lodge

Generally the stat blocks already factor in maneuverability. However the number crunching doesn't always reflect the desired flavor.


LazarX wrote:
Generally the stat blocks already factor in maneuverability. However the number crunching doesn't always reflect the desired flavor.

That's unfortunate. The maneuverability can make a big diffrece in what a creature can and can't do with Fly if it is not always factored in.

Dire Bat for instance:
With maneuverability factored in = Fly +9, means it is very difficult for it to hover (DC 15).
Without maneuverability factored in = Fly +13 means it is much easier for it to hover.

Based on the flying creatures I've looked at it seems to me like maneuverability is not part of the Bestiary Fly entry.


Adventure Path Charter Subscriber

If you reverse engineer the numbers, a dire bat has 4 skill ranks to spend, and the listed skills break down as:

Fly +9 = -2 size, +4 maneuverability, 2 Dex, 2 ranks, 3 class skill
Perception +12 = 4 racial, 2 Alertness, 2 Wis, 1 rank, 3 class skill
Stealth +4 = 2 Stealthy, 2 Dex, -4 size, 1 rank, 3 class

So the dire bat's Fly skill modifier includes the maneuvability bonus, AFAICT.

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