Questions about barbarians


Rules Questions


Alright so this could go in eather Advice or Rules, but Ill ask it here anyways;
Ive got some questions about our favorite anger management candidate.

1) In regards to the Wild Rager Archetype, the uncontrolled rage will save is 10+ barbarian level+ charisma modifier. Does this mean that a lvl 2 barbarian with 14 wis and car would have to roll a save of 14? If so wouldn't the saves start to get really hard the higher level you got? so the same barbarian at lvl 18 would have to save a Dc 30? Ive been trying to figure ways to boost will saves, but that seems to get alot harder rather than alot easier. On the other hand, charisma dump stat!

2) Does the wild fighting ability of the wild rager count as a haste effect so wont stack with haste and speed?

3) Does the greater beast totem pounce special ability work with Rino Hide? if so, do you get the bonus 2d6 damage on all the attacks? Seems worded that way to me. Same goes for the Asterion's vigorous charge.

4) By gaining touch of rage through eldritch heritage (orc), and you use it on yourself, does it stack with rage, as rage is a moral bonus to strength and TOR is a moral bonus to att and damage rolls. Strength affects them so I am unsure if they stack.

5) I have been reading about the Ragefull Hater I am unsure about the intent of this class, or how I would use it properly. Reduced rage seems to contradict your favored class bonuses so if you go with this archetype, you essentially lose your favored class bonus.
Due to the favored enemy, you only gain 2/3 of your rage powers, does amplified by hate actually have many uses?

Thanks, I dont actually get the chance to play all that often, so just creating characters seems to be the main game at this time. Maybe sometime soon but eh.

Scarab Sages

I wish I could find the conversation this came up in... Actually I can remember where I saw it. In the Paizo Products thread for Ultimate Combat this was discussed and a dev chimed in that it was supposed to be 10+ 1/2 barbarian level+CHA mod.


Thats intresting, so that makes the ability to actually pass that possible. just made me think of something else... what happens if you cant pass that dc? say you get your wis drained but are high enough level that even if you roll a 20, you cannot pass it. Also I assume you cannot take 20 on this test?
more questions XS


You can't take 20 on saves, and it is supposed to be 1/2 barbarian level.


Alright so thats that one answered, anyone know about the other 4? thanks fo any answers you got.


4. They stack.

For the other one's I think people don't want to look all of them up.

If you post the text though I am sure someone will answer.

Scarab Sages

As to #2 on your list, I wouldn't say so.
Wild Fighting (Ex): At 2nd level, even when not raging, wild ragers often fight with reckless, savage abandon. A wild rager using the full-attack action can make one extra attack per round at her highest base attack bonus. Until the beginning of her next turn, however, she takes a –2 penalty on attack rolls and –4 penalty to AC. This ability replaces uncanny dodge.

You pay some penalties and get an extra attack. It should stack with haste and any other relevant abilities, excluding those that specifically don't stack with haste. So it would stack with Haste or Speed, but those don't stack with each other. Since Wild Fighting doesn't specify that it has to be a [b]melee[/i] attack, if you could come up with a way to keep your to-hit decent, you could even do a Wild Rager/ Archer with a mighty Composite Longbow and Manyshot, Rapid Shot, Wild Fighting, and Haste (or Speed weapon) with your Full attack for an amusingly large number of attacks at lower levels.

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