Picking -Up and Throwing PC's


Rules Questions


Any specific rules for large monsters or NPCs picking-up and throwing PC's? The way I have it now, is the PC or NPC would need one size category difference between them and their opponent, and make a successful Grapple. They can release them (violently) the following turn. A second successful Grapple will allow them a controlled release as an attack. Fill me in if there are additional rules, please.

Grand Lodge

Look at the Body Bludgeon Rage power for how this would work.


I'd say you need to look at this feat

Awesome Blow

I'd also mention grappled is far from helpless , think of grappled like two sumo wrestlers ;)

another think to look at would be the repositioning combat manurer as well as push pull and bull rush


I LIKE! Still, this seems to be a special power of Barbarians to wield their opponents as weapons. It points me in the right direction, though. Thanks BBT.

Grand Lodge

No prob. Awesome Blow was my next suggestion.

RPG Superstar 2015 Top 8

The Rage Power aside, as I don't think only barbarians should be able to do this, this is how I would arbitrate it (but there are no special rules):

- Target can at most be same size or smaller.
- Thrower must have sufficient Strength to lift the creature off the ground (check Strength rating against encumbrance table)
- Assuming the target is unwilling, make a Grapple check to grab the target, as you say. For a target of the same size, you might need to pin them as well, depending on circumstances and how many dice need to be rolled. Remember that you are considered grappled as long as you hold the creature.
- On your next turn, make a Bull Rush attempt, not a second Grapple. What you are doing is trying to force the target away several feet, so Bull Rush is the closest thing that I can think of. Use the Bull Rush rules to determine how far the character is thrown--with success, a minimum of 5 feet, +5 per every 5 by which you beat the target's CMD. Failure means you drop the character at your feet (which also means you release the grapple).
- If they travel 10 or more feet before landing, then have them take 1d6 bludgeoning damage (falling damage).

ETA (ye gods the ninjas): Awesome Blow also works for Large monsters, of course. :)


Phasics wrote:

I'd say you need to look at this feat

Awesome Blow

I'd also mention grappled is far from helpless , think of grappled like two sumo wrestlers ;)

another think to look at would be the repositioning combat manurer as well as push pull and bull rush

Ahh. So there is precedent for limiting a foe's ability to reposition unless it's a critical, and not into danger, eh? That's interesting. Kind of disappointing when you figure a hill giant ought to be able to pick up a pesky fighter and hurl him across the room, or off a cliff. I'll have to think about this.


DeathQuaker wrote:

The Rage Power aside, as I don't think only barbarians should be able to do this, this is how I would arbitrate it (but there are no special rules):

- Target can at most be same size or smaller.
- Thrower must have sufficient Strength to lift the creature off the ground (check Strength rating against encumbrance table)
- Assuming the target is unwilling, make a Grapple check to grab the target, as you say. For a target of the same size, you might need to pin them as well, depending on circumstances and how many dice need to be rolled. Remember that you are considered grappled as long as you hold the creature.
- On your next turn, make a Bull Rush attempt, not a second Grapple. What you are doing is trying to force the target away several feet, so Bull Rush is the closest thing that I can think of. Use the Bull Rush rules to determine how far the character is thrown--with success, a minimum of 5 feet, +5 per every 5 by which you beat the target's CMD. Failure means you drop the character at your feet (which also means you release the grapple).
- If they travel 10 or more feet before landing, then have them take 1d6 bludgeoning damage (falling damage).

ETA (ye gods the ninjas): Awesome Blow also works for Large monsters, of course. :)

I like your Bull Rush attempt idea.

Dark Archive

My monk has used Ki Throw to pull an ally out of being flanked before. Kind of like picking up and throwing PC's, but from a different view.

Also, if you threaten a square that has no ground under it (like over a cliff), over they go!


Hmm...maybe a Press and Jerk to get them over your head.

1. Successful Grapple
2. Jerk and Press
3. Bull Rush/Throw

Three rounds, though.


To be fair to the opposing creature I'd say you need to pin them before you can have your way with them and throw them

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