| Owly |
Any specific rules for large monsters or NPCs picking-up and throwing PC's? The way I have it now, is the PC or NPC would need one size category difference between them and their opponent, and make a successful Grapple. They can release them (violently) the following turn. A second successful Grapple will allow them a controlled release as an attack. Fill me in if there are additional rules, please.
| Phasics |
| DeathQuaker RPG Superstar 2015 Top 8 |
The Rage Power aside, as I don't think only barbarians should be able to do this, this is how I would arbitrate it (but there are no special rules):
- Target can at most be same size or smaller.
- Thrower must have sufficient Strength to lift the creature off the ground (check Strength rating against encumbrance table)
- Assuming the target is unwilling, make a Grapple check to grab the target, as you say. For a target of the same size, you might need to pin them as well, depending on circumstances and how many dice need to be rolled. Remember that you are considered grappled as long as you hold the creature.
- On your next turn, make a Bull Rush attempt, not a second Grapple. What you are doing is trying to force the target away several feet, so Bull Rush is the closest thing that I can think of. Use the Bull Rush rules to determine how far the character is thrown--with success, a minimum of 5 feet, +5 per every 5 by which you beat the target's CMD. Failure means you drop the character at your feet (which also means you release the grapple).
- If they travel 10 or more feet before landing, then have them take 1d6 bludgeoning damage (falling damage).
ETA (ye gods the ninjas): Awesome Blow also works for Large monsters, of course. :)
| Owly |
I'd say you need to look at this feat
I'd also mention grappled is far from helpless , think of grappled like two sumo wrestlers ;)
another think to look at would be the repositioning combat manurer as well as push pull and bull rush
Ahh. So there is precedent for limiting a foe's ability to reposition unless it's a critical, and not into danger, eh? That's interesting. Kind of disappointing when you figure a hill giant ought to be able to pick up a pesky fighter and hurl him across the room, or off a cliff. I'll have to think about this.
| Owly |
The Rage Power aside, as I don't think only barbarians should be able to do this, this is how I would arbitrate it (but there are no special rules):
- Target can at most be same size or smaller.
- Thrower must have sufficient Strength to lift the creature off the ground (check Strength rating against encumbrance table)
- Assuming the target is unwilling, make a Grapple check to grab the target, as you say. For a target of the same size, you might need to pin them as well, depending on circumstances and how many dice need to be rolled. Remember that you are considered grappled as long as you hold the creature.
- On your next turn, make a Bull Rush attempt, not a second Grapple. What you are doing is trying to force the target away several feet, so Bull Rush is the closest thing that I can think of. Use the Bull Rush rules to determine how far the character is thrown--with success, a minimum of 5 feet, +5 per every 5 by which you beat the target's CMD. Failure means you drop the character at your feet (which also means you release the grapple).
- If they travel 10 or more feet before landing, then have them take 1d6 bludgeoning damage (falling damage).ETA (ye gods the ninjas): Awesome Blow also works for Large monsters, of course. :)
I like your Bull Rush attempt idea.