Dispel Synergy on your own spells?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is there anything prohibiting me from casting an ongoing spell on a foe, then following up with a quickened dispel magic effect, thereby AUTOMATICALLY dispelling my spell and penalizing their saves for my upcoming save or die in the following round?

Except for actions used up, it's essentially a free debuff.


You spend a 7th level spell to give an opponent -2 to saves vs your spells for one round? Sure, that's fine.


RAW it works.
RAI for anyone reading this. Don't expect a GM to allow it, even if you are expending more than one resource, and probably overpaying.

edit:RAI is the wrong term since I am sure it works by RAI also. What I mean is the idea was most likely designed for dispelling enemy spells. I would probably allow it until a bigger loophole came up though.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

There's ways to do it with a much lower slot. The thing that gets me is that it is nigh unpreventable.


Ravingdork wrote:
There's ways to do it with a much lower slot. The thing that gets me is that it is nigh unpreventable.

I figured that was a way to get more out of it or reduce resources. That is why I said a GM might not allow or may only allow it within limits.


Or you could make the incredibly easy intimidate check to grant the same -2 to saves, and lay down some penalties to the enemy's own actions during its turn.


There's other legal ways to do this.

Evil Eye Hex + quicken spell = -2 to saves against your spell and no way to prevent it, in fact that ups to -4 around 10th from memory again no way to stop it

Another nice one is quicken Il Omen (SR only, no attack, no save) and then your spell, so enemy rolls their save twice against your save or die taking the worse result.

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