Fight in the Bilges (spoiler)


Skull & Shackles


Pathfinder Adventure Path Subscriber

Wormwood Mutiny spoiler!!!
I had to share this tale about my players dealing with the aftermath of the fight with the two pirates jumping the one player in the bilges.

The player handled himself rather well, and I allowed some Sense Motive checks by the other players so they could get a sense of what was up. So, long story short, there were two dead NPCs in the bilges, and more than one PC was responsible. I was prepared to have some severe repercussions for them, as soon as Plugg and his cronies found out.

However, one of the players had chosen a very obscure spell for his Sorcerer: Sculpt Corpse. A couple castings later, and suddenly there were two dead reefclaws in the bilges, and two missing sailors.

Basically, I have to applaud a player taking an unconventional spell and getting a great use out of it.


Good plan.

With luck no one will detect the change, such as the ships wizard or, more importantly, Plugg who knows where the pirates were headed.

You do realize, being reefclaws, Harrigan will likely asked them to be stewed.


Lol, and now Capt. Harrigan will eat his own crew very funny stuff. I wonder if Kroop will notice or will he be so drunk and it be left to the player to mess us what would be the crab soup that now tastes like human soup. I think it would take a real high Prof. cook to hide that taste difference

Shadow Lodge

Pathfinder Adventure Path Subscriber

Ah yes, when that happened, Mr. Plugg sent in the wizard (he was the ponciest one of the group, who picked the "exile" example campaign trait out of the APG instead of the S & S player's guide). Thinking quickly and not wanting to kill anyone (though also not wanting anyone to know he was a wizard), he let 'em have it with a Colour Spray, knocking the two unconscious and walking innocently out.

Things went well for him until young Jack Scrimshaw ran up out of the bilges before dinner, exclaiming that two of the people had drowned in there! Oops, they'd lost consciousness in ankle-deep water, and he didn't bother to do anything with them. He was scheduled for two days in the sweatbox and to be keelhauled twice, but fortunately all hands were needed, so they let him out with punishment suspended.

(He wanted to form a plan to sink the ship and take everyone with him before that happened, though)


In our game the player closest to Sandra was an Oracle. So the Oracle got sent to the bilges. Sure death trap right? Nope. He beat them on initiative and immediately took a double move and ran up the ladder. Both bad guys on their initiative took swings one hit and one missed. On the Oracles action he busted open the trap door by making a strength check and started yelling for help as he crawled out. Once the door was open the baddies thought it better to let it go then to be seen stabbing a ship mate. The player started yelling that they tried to kill them but master Scourge examined the wound and decided that it must be a rat bite


Nice.

Our fight worked out well due to a some fortuitous actions beforehand.

When the PC's went down to the bilges to deal with the Dire Rats the first time (cake for a Master Summoner who could summon twice as many while the PC's sat off to the side an dplaced bets), they found a number of weapons that had been left in the refuse. They rehid these carefully in case they ever needed them, not wanting to be caught with weapons that weren't theirs on deck.

When the second fight took place, it was our best fighter that Plugg/Scourge had sentenced to the bilges indefinitely, and it was he who got to one of the maces we had hidden, using it to kill the other two.

After a cursory investigation Plugg declared that the PC had been hiding weapons down there, planning to forment a mutiny - 'no wonder he always wanted to be the one working the bilges' - and that the other two crewmen had been murderered when they had discovered his secret. He was sentenced to be keelhauled, reprieve coming only when the Man's Promise was sighted.


Biobeast wrote:
Lol, and now Capt. Harrigan will eat his own crew very funny stuff. I wonder if Kroop will notice or will he be so drunk and it be left to the player to mess us what would be the crab soup that now tastes like human soup. I think it would take a real high Prof. cook to hide that taste difference

Prestidigitation will take care of the taste issue. /snicker

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