| Xavram5 |
Just want to see if this is all legal.
Assume 2 characters (Char-A & Char-B), both have Paired Opportunist and Broken Wing Gambit.
Char-A drops his guard, giving the opponent a +2 hit/damage. opponent attacks, so per Broken Wing Gambit, Char-B gets an attack of opportunity. Paried Opportunist says...
Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them
...so wouldn't that mean that Char-A would ALSO get an attack of opportunity? I know the sequencing would end there, since only 1 attack of opportunity can be spawned from a given action.
Which brings me to my next scenario...
Same thing as before, Char-A get attacked, BWG gives Char-B an AoO, PO gvies Char-A an AoO as well...but this time Char-A uses and succeeds on a Trip attempt with his AoO and he's got Vicious Stomp. This would provoke ANOTHER AoO from Char-A (since Vicious Stomp provokes if someone falls prone next to you)...and Char-B would get ANOTHER AoO, via Paired Opportunist.
Am I correct in all this madness? I had one GM say, yes, because it is different things provoking the attack of opportunity, so you would get multiples. I just want to see what the consensus would be.
Thanks!
JohnF
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Yes. Don't forget to give Vicious Stomp to Char-B for another pair of AoOs. That's some nice imagery there.
I wouldn't rule that way. If the opponent falls prone that will result in at most one additional AoO from each character, no matter how many provoking conditions are met.
| Gignere |
Serisan wrote:Yes. Don't forget to give Vicious Stomp to Char-B for another pair of AoOs. That's some nice imagery there.I wouldn't rule that way. If the opponent falls prone that will result in at most one additional AoO from each character, no matter how many provoking conditions are met.
Paired Opportunist will trigger again from the AoO due to Vicious Stomp. Assuming the characters have combat reflexes it should work.
JohnF
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JohnF wrote:Paired Opportunist will trigger again from the AoO due to Vicious Stomp. Assuming the characters have combat reflexes it should work.Serisan wrote:Yes. Don't forget to give Vicious Stomp to Char-B for another pair of AoOs. That's some nice imagery there.I wouldn't rule that way. If the opponent falls prone that will result in at most one additional AoO from each character, no matter how many provoking conditions are met.
I don't agree.
When the opponent falls down that will provoke at most one attack of opportunity from Character A and Character B. It doesn't matter whether that attack is provoked by the character in question having Vicious Stomp, or by Paired Opportunist and the other character having Vicious Stomp.
A single action by the opponent (in this case falling prone) can provoke at most one attack of opportunity from each character.
| Quantum Steve |
But the action that triggers the AoO for Paired Opportunist is not due to the opponent falling down.
The action that triggers for P.O. is the AoO from V.S. So it is two different triggers not one.
No, the action that triggers the AoO is the action that triggered your ally's AoO.
Paired Opportunists (Combat, Teamwork
You know how to make an enemy pay for lax defenses.Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.
Your ally doesn't even have to take the AoO.
Not to mention the feat specifically mentions you can't take more than one AoO fort a given action.
| Xavram5 |
Right, "against a creature for a given action". But the first action was attacking an ally who was "playing possum" with Broken Wing Gambit. The "given action" that provoked for Vicious Stomp was falling prone, a totally different action than the attack.
Yeah, this is a bit confusing but obviously, a fairly important ruling.
Michael Sayre
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Just to clarify though,Right, "against a creature for a given action". But the first action was attacking an ally who was "playing possum" with Broken Wing Gambit. The "given action" that provoked for Vicious Stomp was falling prone, a totally different action than the attack.
Yeah, this is a bit confusing but obviously, a fairly important ruling.
Same thing as before, Char-A get attacked, BWG gives Char-B an AoO, PO gvies Char-A an AoO as well...but this time Char-A uses and succeeds on a Trip attempt with his AoO and he's got Vicious Stomp. This would provoke ANOTHER AoO from Char-A (since Vicious Stomp provokes if someone falls prone next to you)...and Char-B would get ANOTHER AoO, via Paired Opportunist.
This combo did work right? It was just the trying to proc an extra set of attacks through Vicious Stomp that would not work, right? Or no?
JohnF
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Xavram5 wrote:Just to clarify though,Right, "against a creature for a given action". But the first action was attacking an ally who was "playing possum" with Broken Wing Gambit. The "given action" that provoked for Vicious Stomp was falling prone, a totally different action than the attack.
Yeah, this is a bit confusing but obviously, a fairly important ruling.
Xavram5 said wrote:Same thing as before, Char-A get attacked, BWG gives Char-B an AoO, PO gvies Char-A an AoO as well...but this time Char-A uses and succeeds on a Trip attempt with his AoO and he's got Vicious Stomp. This would provoke ANOTHER AoO from Char-A (since Vicious Stomp provokes if someone falls prone next to you)...and Char-B would get ANOTHER AoO, via Paired Opportunist.This combo did work right? It was just the trying to proc an extra set of attacks through Vicious Stomp that would not work, right? Or no?
Right - that would work. In this case both characters would get one AoO (from Broken Wing), and another AoO because Char-A used his initial AoO for a successful Trip attempt. This caused the opponent to fall prone (a separate action), thus triggering an AoO from each ally from Vicious Stomp.
What wouldn't work would be trying to get two AoOs each from the opponent falling prone because both Char-A and Char-B have Vicious Stomp - that single action (falling prone) provokes at most one AoO for any ally.
I like Vicious Stomp - it means you don't have to abandon the chance of doing damage when you try to trip instead of making a melee attack.
One little wrinkle, though - because an AoO technically takes place [i]before[/b] the provoking action you don't get the +4 to attack; your opponent isn't yet prone at the time the AoO is triggered :-(
Yes, I do sometimes play a Monk with Vicious Stomp, Combat Reflexes, etc. I might talk to my regular companion about getting Paired Opportunists as well, but she's more interested in me getting her flanking benefits, so we wouldn't often be in adjacent squares.
| Derwalt |
Vicious Stomp is not triggered by trip - but by your opponent being prone. Therefore you do get the +4 to hit.
...there's a huuuuge debate somewhere on the boards about Vicious Stomp and Greater Trip both provoking AoO's (since Vicious Stomp is provoked by the prone condition, and Greater Trip by the opponent being tripped). I don't have a link, but I think it'll be easy to search for it.
| HaraldKlak |
Hopefully we can avoid repeating that discussion :-)
All it all, it can setup a nice combo. But given the expenditure, and the circumstantial nature of it, I don't think it is a problem.
Character B need at least 3 feats (Broken Wing, Combat Reflexes, Paired Opportunies. Character A need to spend 7 feats (3 from before + combat expertise, Imp Trip, IUS, Broken Wing). Quite expensive, eventhough you can loose imp trip and CE, but then your trip attempt is going to provoke.
It is highly situational. Firstly, I requires the enemy in question to attack you. While the +2 att/dam is nice, it isn't necessarily going to make the monster attack you rather than your ally.
Secondly, and more importantly, this can be avoided be a single 5 ft. step. Combining it with reach weapons is difficult, since Vicious stomp require you to be adjacent to the enemy.
| Serisan |
Serisan wrote:Yes. Don't forget to give Vicious Stomp to Char-B for another pair of AoOs. That's some nice imagery there.I wouldn't rule that way. If the opponent falls prone that will result in at most one additional AoO from each character, no matter how many provoking conditions are met.
In re-reading Paired Opportunists, my initial suggestion doesn't work.
Paired Opportunists (Combat, Teamwork)
You know how to make an enemy pay for lax defenses.Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity). This does not allow you to take more than one attack of opportunity against a creature for a given action.