| Luna_Silvertear |
Yo! First post. I'm rolling up a level 1 magus using 25 point buy. Race will probably be human or Half-elf, though aasimar isn't a far off possibility. I was wondering if anyone had any advice on how to flavor him as a paladin. I'd like to be able to cast more "good" spells, so I think wands, scrolls, and my UMD (not to mention if I run half elf I could dump the skill focus on UMD) would be a start. I was thinking Eldrich Bloodline and run celestial, but I feel it'd be a waste of feats, not to even mention the low CHA. Any Ideas? I'm looking more for flavor than optimizing. I think if people want to optimize, they should play a console RPG, but that is my opinion and as such you can choose to ignore it.
| Azten |
First off, welcome to the boards. Here's an internet cookie.
You could be a priest of a Good God. That job isn't restricted to divine casters only. Your spell book is a prayer book, and your spells are visually more holy looking. Shocking Grasp is a field of ivory lightning around your hand, while Mage Armor or Shield looks like the typical armor of the warrior priests of your faith.
I would also like to suggest the Kensai archtype. Silken Ceremonial Armor will be a fun choice.
| Dreaming Psion |
Hexcrafter magi can get hexes, which means you can get the healing hex.
If your game is keen on third party material, the Cabalist (from Super Genius games Ultimate Options: New Magus arcana) is a spontaneous casting archetype that allows you to get a whole sorcerer bloodline (such as the celestial bloodline). The Magavan archetype from that same book gives you use of the bard spell list (which includes various cure and buff spells).
| Skylancer4 |
If you aren't looking to completely optimize, running a samsaran with the racial trait to add spells from other arcane classes to your magus class list would probably get you a few spells that would help you get the flavor. With a +2 to Int already you could hit a 20 and nab 5 spells from bard or another arcane class spell list. Things like cure light wounds, good hope and heroism. That would grant you use of wands for healing, as well as good buff spells. I would also probably grab a damaging cantrip to always have something to do damage with. The nifty part about this is all of these spells are on you magus list and so can be used through your class abilities if you choose more combat oriented spells.
| Umbranus |
I think there is some arcane (may be 3rd party) that lets you choose 1-2 bard spells instead of magus spells (there is one for wizard spells but I thin I've seen one for bard, too) so you could get access to cure light wounds or some other spell that seems more divine.
In addition with the sacred touch trait you can stabilize ppl with a touch, which is very paladinesque.
| Umbranus |
Luna_Silvertear wrote:Thanks for the ideas guys. I appreciate it. However, no third party material is allowed. :( Any thoughts?. The samsaran isn't 3PP, it is out of the Advanced Race Guide from Paizo.
Right, that would be a way to get cure light wound as a magus.
And I think if you have a familiar (which a magus can get) you can get channel energy via the adept channel feat.
| Skylancer4 |
So...Samsaran with the Mystic Past Life racial trait, sacred touch trait...reg magus (no archtype) stylized as a priest to a Good god. Anyone's opinion on the Aasimar?
Aasimar will require more work and more reliance on rewriting fluff (which some GMs are not fond of). You'd be back to relying on UMD for most of your "divine spells" and playing a race that "does nothing" for your class abilities. If you were dead set on aasimar, i'd probably just go cleric 1/magus 19. Get the spells on your list to avoid UMD annoyances (oops flubbed the roll, can't use that wand for 24 hours, etc.) and grab turning a few times a day. Later on when feats become more available look into channel feats that aren't reliant on level for buffs or what not when the 1d6 healing is useless.
Most games never see 20th level play so capstone becomes a non issue, and you only lose 1 caster level for a hand full of d6/d8's for emergency healing and a minor buff or two from domains if choosen correctly.