
Tiny Coffee Golem |

Feel free to add more, but off the top of my head here are the items I'd be curious about converting and a few of my thoughts on the matter. Numbered for ease of reply. ALso, as much as I love bob, please leave him out of it. There are plenty of threads about that already.
1) Blasting rod: Magic rod that allows use of the feat Arcane blast. Perhaps with the option to convert to different elemental types, or at least fire. Bonus to aim would be nice too as per magic weapon enchantments.
2) Focus staff: Not really sure. It'd be some general spell casting mechanical benefit for using it. Something describing it's greater control. Bonus to concentration or caster level perhaps.
3) Fidlaukeus (fid-La-Ke-aus): Really not sure how to spell it, but it's Michaels holy sword. My first instinct is to make it an intelligent holy avenger, though it never literally communicates. There are two other such swords of varying configurations (one is a sword cane) that could theoretically be very similar, but with a few things changed for flavor.
4) Tracking spell: Magic works different in the Dresden universe, but it would be cool to stat a spell that allowed you to create a sympathetic link between similar things. A chart would be in order describing benefits of using like things. The more similar the longer and more accurate the spell is. It would need to be relatively low level also. Perhaps first or second level. It's a good trick, but harry points out many times that it's not foolproof. Even muggles can fool it if they know how.

Tiny Coffee Golem |

5. Shield Bracelet. Rather easy, this one.
6. Kinetic punching rings. Really intersted in these. Gives Improved Unarmed Strike?
7. Pentacle amulet.
Good thoughts. I can't believe I forgot about those.
5) Shield bracelet could be either the shield spell, AC bonus, or the feat whose name escapes me where you channel spell energy for a temporary Deflection bonus.
OR, Better yet the Emergency Force Sphere would be perfect for this.
6) He's used those at range also. I'd go with ring of the ram that has Chgs/day since it does store kinetic energy.
7) Pentacle amulet is like a divine focus in a lot of ways. Though if you wanted to quantify the powers he uses with it and make those all the item and not the wielder that'll be difficult. I think it'd be a very low level, very subtle artifact or at least intelligent item.

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6. Kinetic punching rings. Really intersted in these. Gives Improved Unarmed Strike?
I produced something like this for my game. I'll have to dig up the stats, but it was something along the lines of:
This slender silver ring feels heavier than it looks. The ring absorbs a tiny amount of energy each time the wearer moves, allowing it to be released later with great force.
The ring stores a number of charges equal to the wearer's character level. The wearer can choose to spend one or more charges as part of an unarmed strike. If she does so, she is treated as armed for that attack, and gains a bonus to hit equal to 1/2 the charges spent, and a bonus to damage equal to twice the number of charges spent.
The ring regains charges at a rate of one per day it is worn under normal circumstances. On a day when the wearer performs a great deal of physical exertion (subject to GM discretion), it can regain up to two charges.

SteelDraco |

The blasting rod and the staff don't really work that well in Pathfinder, in my opinion. They fit better in a skill-based magic system, where they give a bonus to (respectively) fire spells and general evocation magic skill checks. That's how I wrote them up when I did a Dresden Files game based on the New World of Darkness system - you could buy a specific focus that worked on one school of magic but gave a bigger bonus, or a more general item that worked for a number of different types of magic at a lower bonus.
If you wanted to model them in PF, you could say that they give a bonus to caster level for spells of the appropriate type, or can be used as an additional focus to modify the spell cast in some way. The rod could give +1d6 to all fire spells cast through it, while the staff gives +2 to caster level checks or something similar.
The Swords of the Knights of the Cross are could be modeled as artifact-level holy avengers with a special purpose of destroying the Knights of the Blackened Denarius (aka the Nickelheads). It's not clear just how much of their power is the sword, and how much is the wielder, though. It seems occasionally like they grant paladin levels to the wielder - certainly Michael, Shiro, and Sanya would all be high-level paladins. It's clear they're near the top of the heap as far as power level - you wouldnt' be too far off with a +6 defending holy evil outsider-bane weapon. Might even protect the wielder with a Holy Aura spell while they're wielding it, or have that as a spell-like ability. They go through evil creatures like nothin'.
The shield bracelet seems to just allow him to use a shield spell better - maybe it increases the bonus granted, or gives the magus arcana that lets you gain your Int bonus as a shield bonus to AC as an immediate action? The shield bracelet 2.0 that he builds in the later books adds energy resistance to the shield spell, so it protects against energy attacks as well as physical assaults.
I'd probably have the rings work like the hydraulic torrent spell, with the addition of some physical damage. It hurts the target and pushes them back. The Ring of the Ram idea above is good, too -essentially the same thing. It'd be a force spell.
I don't really think the pentacle amulet is a magic item. It's a holy symbol that Dresden believes in, and it's inherited silver - that's about all it does. (The ruby he gets later that fits in the amulet is clearly a magic item, though).
The Warden swords would be keen weapons that can dispel whatever magic they hit, at a pretty high caster level. They also would ignore most defensive magic, so your mage armor and shield spell wouldn't help against them.
The Warden's cloaks can't get dirty, and are self-healing. In my game I also had them grant some resistance to magic, which could be modeled as a simple cloak of resistance at a pretty high bonus, or spell resistance.
The hexenwulf belts could transform the wearer into a fiendish wolf at will, with some kind of alignment degradation mechanic.
Fun easter egg for D&D players - the demon Chauncey that Harry summons once in an early book is very clearly described as a glabrezu demon - humanoid form, four arms, the top two with pinchers like a giant crab, and a jackal-like head. He even operates like a glabrezu is described, offering knowledge and power in exchange for slow corruption.

darth_borehd |

His amulet could be an Arcane Bond item. He describes focusing on it to work his magic. He also makes it glow for light several times.
Blasting Rod could be a metamagic rod.
Staff could be the Arcane Bond item instead or a standard staff with his most common "wind" spells: Mage Hand, Unseen Servant, Gust of Wind, Telekinesis.
I also liked the hockey stick staff from the TV version of Dresden.
Yes, there a ton of Easter Eggs in the Dresden Files of 1st edition AD&D concepts and monsters.

Grizzly the Archer |

His amulet got an upgrade 2 books ago.
9). Harry's mother's red crystal- allows Harry to know more about the paths and shortcuts through the Nevernever because his mom was that amazing. He hears her voice tell him different details of where he's going, conditions, and the sort.
I would have the crystal have Find the path/at will for any plane not material plane,, with a +20 on knowledge planes for navigating and +15 survival when traveling.
10) Harry's leather duster- stops military grade bullets, energy based damage- high resistance, water proof, stain proof. Absorbs damage instead of Harry. Very durable and strong. Currently destroyed and in the water..... DR 5/-, prestidigitation, energy resistance 10 all types
11) Harry's gun... Not magical but still.
12) ghost Gun- only those who've read the newest book from last year, ghost story, will know about this.
13) Mouse- one of my fav. characters in the series. Foo dog- besides heightened sense, and keen scent, roar ability, intelligent, alertness feat
14) belt buckle- used once by Harry in blood rites to regain his magical power and strength/ energy back. Had a bear on it.
15) Harry's apt.- wards, spells, basement lab, emergency escape exit. Would make it a instant fortress with forbiddance casted on it permanently, guards and wards casted permanently, runes of different kinds, alarm spell, arcane lock, dimensional lock, explosive runes, runes of warding, etc.
15) little Chicago- helps in tracking and focusing on magical energies. Not portable. Provides +15 to survival for tracking. If used with the find the path spell, the spell can also affect little Chicago, showing routes and possible destination, if able. Strong magic built up.
16) Harry's lab in basement- typical lab gives +2 circumstance bonus, Harry's could be +5
17) summoning circles- 3 rings inlaid into the ground. Lots of energy, time, money put into it, same as little Chicago. Provides +10 for summoning creatures. Also provides +2 circumstance bonus to your will save vs. fear and mental control effects.

Matthias |

I would say his duster should turn damage to nonlethal like the ablative barrier spell.
Ghost gun would be a ghost touch weapon that dealt cha damage (usage/loss of will) to both the user and target, though i would say its more along the lines of 1d2 vs. 1d8, with the caveat that the user can retrieve his ammo to reverse the ability damage to himself.
Harry's apartment wards would be along the lines of alarm spell, and then a few permanency glyphs of shocking grasp, later on changed to fireball (damn zombies)
Harry's lab has a +4 imo, +2 from circumstance and +2 from aid another provided by bob the skull, who has scary high knowledge ranks/skill focuses.