"Lore Warden" Simply put need opinions and advice


Advice


Ok, starting out in a new game running in the Jade Regent set and I have a Lore Warden Fighter. I just need a hand at I have a feat progression idea but any advice is appreciated.

Stats:
Str: 20
Dex: 17
Con: 16
Int: 14
Wis: 17
Cha: 13
--------------------------
LvL 1:
Class Abilities: Scholastic
Feats: Combat Expertise, Improved Disarm,
Exotic Weapon Proficiency: Falcata

LvL 2:
Class Abilities: Expertise
Feats: Improved Trip(used in place of combat expertise gm already approved), Improved Unarmed Strike

LvL 3:
Class Abilities: Maneuver Mastery
Feats: Superior Unarmed Strike

LvL 4:
Class Ability:
Feats: Two Weapon Fighting
Ability Point: Wisdom

LvL 5:
Class Abilities: Weapon Training: Heavy Blades (+1a, +1d)
Feats: Weapon Focus: Double Slice

LvL 6:
Class Abilities:
Feats: Greater Disarm

LvL 7:
Class Abilities: Know Thy Enemy
Feats: Greater Trip

LvL 8:
Class Abilities:
Feats: Break Guard
Ability Point: Dexterity

LvL 9:
Class Abilities: Weapon Training: Heavy Blades, Close (+2/1a, +2/1d)
Feats: Leadership

LvL 10:
Class Abilities:
Feats: Combat Reflexes

LvL 11:
Class Abilities: Hair’s Breadth
Feats: Pindown

LvL 12:
Class Abilities:
Feats: Disruptive
Ability Point: Strength

LvL 13:
Class Abilities: Weapon Training: Heavy Blade, Close, Thrown (+3/2/1a, +3/2/1d)
Feats: Spellbreaker

LvL 14:
Class Abilities: Swift Lore,
Feats: Teleport Tactician

LvL 15:
Class Abilities:
Feats: Improved Critical - Falcata

LvL 16:
Class Abilities:
Feats: Improved Critical - Unarmed Strike
Ability Point: Stength

LvL 17:
Class Abilities: Weapon Training: Heavy Blade, Close, Thrown, Bows (+4/3/2/1a, +4/3/2/1d)
Feats: Critical Focus - Falcata

LvL 18:
Class Abilities:
Feats: Critical Focus - Unarmed Strike

LvL 19:
Class Abilities: Know Weakness
Feats: Penetrating Strike

LvL 20:
Class Abilities: Weapon Mastery - Falcata
Feats: Greater Penetrating Strike
Ability Point: Strength


61 point buy :) I think you can do pretty much anything and be a death machine.

There are some cool lore-warden ideas in the weapon finesse thread.


Yeah, the gm does tend to lean on the higher power games.


I think 14 con is normal and your level 7 ability is contingent on knowledge checks. You might consider swapping con and int.

You're also not doing anything with improved unarmed strike. I'd take that into either the grapple chain or a style chain if you want to have it. Crane Style would synergize nicely with Falcata/Fist TWF, though Falcata may not be worth the feat over scimitar or longsword when you're trying to do maneuvers and TWF and anti-caster stuff in one character.


I have no idea what Superior Unarmed Strike is (I couldn't find it in PRD or d20PFSRD), but it should probably be changed to Iron Will.


An extensive breakdown of my own Lore Warden is shown here, though obviously he hasn't been built with your rather impressive attributes. I hope it helps!


Serisan wrote:
I have no idea what Superior Unarmed Strike is (I couldn't find it in PRD or d20PFSRD), but it should probably be changed to Iron Will.

He has 17 wisdom with a bump at level 4. He's already well ahead of a typical fighter's 12 wisdom and iron will.


Serisan wrote:
I have no idea what Superior Unarmed Strike is (I couldn't find it in PRD or d20PFSRD), but it should probably be changed to Iron Will.

I think its a feat from the Tome of Battle. Increases your base unarmed damage, based on your level. Goes up to about 2d6.

Not quite a Monk, but he'll be handy with his fists.


Serisan wrote:
I have no idea what Superior Unarmed Strike is (I couldn't find it in PRD or d20PFSRD), but it should probably be changed to Iron Will.

Superior Unarmed Strike was from 3.5

SUPERIOR UNARMED STRIKE
Your unarmed strikes have become increasingly
deadly, enabling you to strike your
foes in their most vulnerable areas.

Prerequisite: Improved Unarmed Strike,
base attack bonus +3.

Benefit: You deal more damage with your unarmed strikes,
as shown on the table below.

Character Level Unarmed Damage
3rd 1d4
4th–7th 1d6
8th–11th 1d8
12th–15th 1d10
16th–20th 2d6

Special: If you are a monk, you instead deal unarmed
damage as a monk four levels higher.


Mercurial wrote:
An extensive breakdown of my own Lore Warden is shown here, though obviously he hasn't been built with your rather impressive attributes. I hope it helps!

Thank you I appreciate it


Atarlost wrote:

I think 14 con is normal and your level 7 ability is contingent on knowledge checks. You might consider swapping con and int.

You're also not doing anything with improved unarmed strike. I'd take that into either the grapple chain or a style chain if you want to have it. Crane Style would synergize nicely with Falcata/Fist TWF, though Falcata may not be worth the feat over scimitar or longsword when you're trying to do maneuvers and TWF and anti-caster stuff in one character.

I though it might be mentioned, yeah I probably do need some more in the unarmed feat department but the simple basis was to twf that style, to many year of playing games like soul caliber. Though, thank you I appreciate the info


Xerres wrote:
Serisan wrote:
I have no idea what Superior Unarmed Strike is (I couldn't find it in PRD or d20PFSRD), but it should probably be changed to Iron Will.

I think its a feat from the Tome of Battle. Increases your base unarmed damage, based on your level. Goes up to about 2d6.

Not quite a Monk, but he'll be handy with his fists.

Exactly, not trying to be a monk but I do like the ability to have better damage. I dunno I guess I'm a bit spoiled on the feat I try to get a hold of it when ever I can. I understand the monk progression the unarmed damage should go up as a means of showing his study or use. I don't see how a fighter picks up unarmed strike and then is never able to progress it further then a 1d3. And thank you for the info I appreciate it.


Zerumm wrote:
Xerres wrote:
Serisan wrote:
I have no idea what Superior Unarmed Strike is (I couldn't find it in PRD or d20PFSRD), but it should probably be changed to Iron Will.

I think its a feat from the Tome of Battle. Increases your base unarmed damage, based on your level. Goes up to about 2d6.

Not quite a Monk, but he'll be handy with his fists.

Exactly, not trying to be a monk but I do like the ability to have better damage. I dunno I guess I'm a bit spoiled on the feat I try to get a hold of it when ever I can. I understand the monk progression the unarmed damage should go up as a means of showing his study or use. I don't see how a fighter picks up unarmed strike and then is never able to progress it further then a 1d3.

Because a fighter has a better means of increasing unarmed damage: weapon training and weapon specialization feats. Guaranteed damage > rolled. A level 20 fighter unarmed damage will be 1d3 + 8, average of 10 damage. Superior Unarm strike average damage at 20 is only 7.


Gignere wrote:
Zerumm wrote:
Xerres wrote:
Serisan wrote:
I have no idea what Superior Unarmed Strike is (I couldn't find it in PRD or d20PFSRD), but it should probably be changed to Iron Will.

I think its a feat from the Tome of Battle. Increases your base unarmed damage, based on your level. Goes up to about 2d6.

Not quite a Monk, but he'll be handy with his fists.

Exactly, not trying to be a monk but I do like the ability to have better damage. I dunno I guess I'm a bit spoiled on the feat I try to get a hold of it when ever I can. I understand the monk progression the unarmed damage should go up as a means of showing his study or use. I don't see how a fighter picks up unarmed strike and then is never able to progress it further then a 1d3.

Because a fighter has a better means of increasing unarmed damage: weapon training and weapon specialization feats. Guaranteed damage > rolled. A level 20 fighter unarmed damage will be 1d3 + 8, average of 10 damage. Superior Unarm strike average damage at 20 is only 7.

I agree guaranteed damage is probably better then rolled but numbers-wise I'm not to concerned. At the time I look at stuff I just go with things that work in my head. Thank you I appreciate the input.


Hmm I do have to admit though I know I mentioned the character was abit inspired by soul calibur but time to come clean it was actually put together on a whim as the gm mentioned make a power ranger. Seeing as I have to much time on my hands atm I took him up on it. The idea is to fight Sword/Unarmed and to do the cheesey fight scene antics in such a power rangers way.


I guess to continue to improve it I could of taken the trait family heirloom and pick the +2 to a CMB/CMD manuver.


Knight Magenta wrote:

61 point buy :) I think you can do pretty much anything and be a death machine.

There are some cool lore-warden ideas in the weapon finesse thread.

Actually he didn't do a point buy system, the stat method for this one was 10 +1d8


Zerumm wrote:
Knight Magenta wrote:

61 point buy :) I think you can do pretty much anything and be a death machine.

There are some cool lore-warden ideas in the weapon finesse thread.

Actually he didn't do a point buy system, the stat method for this one was 10 +1d8

The finesse thread was a pretty good read though in this case I think I will stick to strength.

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