| ImmortalVagrant |
So I'm a new DM and during one of my adventures, one of the mages in the group got too close to a Yeti and suffered a beatdown. When he was dying, one of the clerics(a more experienced D&D DM than I) cast Channel energy to heal him. Which was fine, but then argued that in Pathfinder, magical healing brings the character to 0 hit points, then heals the damage.(The Mage went from -8 to 8 hp, when the cleric rolled 8 hp for channel energy) Which sounded completely wrong, but I let it slide because, again, he is more experienced than I am.
I've looked it up and it doesn't say that is how it works, and I just wanted to double check before I break the bad news. The mage ended up dying(crit fail on a perform check to play dead), but I just wanted to clear it up before the next adventure.
Thanks!
| Joana |
Yeah, that's totally wrong. It's just math. Negative whatever hp plus whatever positive energy is healed equals hp after the channel. Entirely possible to heal someone and have them stay unconscious (but crucially stable and no longer bleeding out).
If any sort of healing cures the dying character of even 1 point of damage, he becomes stable and stops losing hit points.
Healing that raises the dying character's hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower.