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So I was DMing a campaign, and the a character fell into a pit with his mount, which was a kangaroo. The character tried to lasso a knob and pull himself (And his kangaroo) out of the pit. He failed, but then another character tried to run over and assist by pulling them up himself.

My question is, how much weight can a rope hold before it breaks? I can't find anything in the rulebook, except for break DC, which is 23, but I don't know how weight would correlate to a break DC.


Dolanar wrote:
That is an Aspect of 4E, if he plays both...easily something he can overlook in somewhat kind similar systems

He does play 4E (Though he hates it), so I think that might be what h was thinking.

Thanks everyone!


So I'm a new DM and during one of my adventures, one of the mages in the group got too close to a Yeti and suffered a beatdown. When he was dying, one of the clerics(a more experienced D&D DM than I) cast Channel energy to heal him. Which was fine, but then argued that in Pathfinder, magical healing brings the character to 0 hit points, then heals the damage.(The Mage went from -8 to 8 hp, when the cleric rolled 8 hp for channel energy) Which sounded completely wrong, but I let it slide because, again, he is more experienced than I am.

I've looked it up and it doesn't say that is how it works, and I just wanted to double check before I break the bad news. The mage ended up dying(crit fail on a perform check to play dead), but I just wanted to clear it up before the next adventure.

Thanks!