Strength damage


Rules Questions


In the ability damage section, it says every two damage imposes a -1 penalty on skills and statistics listed with the relevant ability.

For strength, it mentions skills, melee attack rolls, weapon damage rolls, CMB, and CMD.

What about carrying capacity? I assume that would be effected, but it doesn't say specifically.

If I (medium sized creature) have 8 strength and take 5 strength damage, how does that affect carrying capacity? Do I count as having three strength, or is it that every two damage lowers me by one, so I have effective 6 strength?

Thanks


I've not seen anything that suggests ability damage has an effect on carrying capacity and plenty to suggest it doesn't (after all intelligence/wisdom/charisma damage doesn't have an effect on your ability to cast spells just the DC of the spells you cast and concentration checks).

If you are a medium creature and you have an 8 strength then take 5 points of strength damage then you are a medium creature with an 8 strength and an additional -2 on strength checks, melee attack rolls (provided you don't have weapon finesse), weapon damage rolls, CMB and CMD.


Yeah, that's the impression I was getting based on RAW, but it seems a bit silly, doesn't it.

"Ha ha ha, I will sap your strength with this poison!"

"so, it's harder for me to punch and wrestle, but I can still lift the same amount? I can live with that."

:-)


CRB: Your Strength score determines your characters carrying capacity. LIsted under Strength stat. Seems cut and dry. You lose STR you lost carrying capacity.

Abraham....lowered stats DO affect your ability to cast spells. Your INT/CHR/WIS has to be high enough to cast the level of spell you want to cast.

CRB: "The minimum Intelligence score needed to cast a wizard spell is 10 + the spell's level."

CRB: "The minimum Wisdom score needed to cast a cleric, druid, or ranger spell is 10 + the spell's level."

CRB: "The minimum Charisma score needed to cast a bard, paladin, or sorcerer spell is 10 + the spell's level."


Probably should have said Drain versus Damage.


Randy Lockard wrote:
Probably should have said Drain versus Damage.

I dont think it makes a difference.


But thats also why i cary muleback cords

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Sowde Da'aro wrote:
Randy Lockard wrote:
Probably should have said Drain versus Damage.
I dont think it makes a difference.

Makes a lot of difference.

If you read the Core Rules on ability damage and drain, you'll find that (as cited above already) ability damage applies penalties for every two points, but does not actually lower the ability score. A fighter with 18 STR and 7 STR damage is a fighter who still has 18 STR but takes a -3 to attacks and damage (among other things).

Meanwhile, ability drain actually lowers the affected ability score by that amount. So a fighter with 18 STR who takes 7 STR drain now actually has 13 STR (not 18) and all STR-based stats/abilities must be recalculated. This would include carrying capacity and feat prereqs (if he took another point of STR drain, for instance, he could no longer use Power Attack), whereas such things are unaffected by STR damage because the first fighter still has 18 STR.


Yeah. The word "Lowers" is only listed uner Drains, not damage.


As you can see Randy drain is the one that lowers ability scores and that would lower your carrying capacity (no ifs ands or buts to it) -- damage however doesn't. Plenty of threads on the subject though.


I was agreeing with Jiggy, and you, lol.

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