Does Black Tentacles affect party members?


Rules Questions


Hey all,

I'm just wondering. Does black tentacles affect party members, I know the wording states that it affects all creatures within its radius but I cant help but wonder what its use is if it does affect party members. I mean why would you cast it unless you were alone and trying to stop something getting close to you? You dont want to kill the entire party. If this is the case no melee would be able to get close to the enemy without themselves being ganked by the spell.

Thoughts?


Yes. it affects everyone, including allies.


It's good to make an entire section of the battlefield impassible, cast it in a corridor and the reinforcements coming from there will have a problem. Or if the enemy is clustered up (ambush or you win initiative).


Odraude wrote:
Yes. it affects everyone, including allies.

Thanks for the response. Seems like this makes the spell more than worth being a 4th level now. I also, cant think of a time I would use it in combat with my party now....which is made of the following

14 Melee Cleric
2 Monk/5 Sorc/7 DD
14 Trap Monkey Rogue
14 Gunslinger
and myself, the 14 Conj Wiz

Pretty much everyone, except for the GS and myself needs to be in Melee range

Dark Archive

Unless they are under the effect of Freedom Of Movement, the best defensive buff spell in the game.


Yes. It gets everybody!


Deluvian wrote:
Pretty much everyone, except for the GS and myself needs to be in Melee range

Don't underestimate the ability to drop it on half (or more than half) the enemy group - preferably the half with sucky CMD like wizards and so - kill those outside and then watch as they try to free themselves and shout insults at them. Or shoot them.


Get the Selective Spell feat. Selective Black Tentacles? Selective Stinking Cloud? Selective Cloudkill? Made of win.


Duration has to be instantaneous for Selective to work. None of your spells are viable for Selective.

Prerequisite: Spellcraft 10 ranks.

Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell.

Level Increase: +1 (a selective spell uses up a spell slot one level higher than the spell’s actual level.)

Spells that do not have an area of effect or a duration of instantaneous do not benefit from this feat.

Liberty's Edge

Randy Lockard wrote:

Duration has to be instantaneous for Selective to work. None of your spells are viable for Selective.

Prerequisite: Spellcraft 10 ranks.

Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell.

Level Increase: +1 (a selective spell uses up a spell slot one level higher than the spell’s actual level.)

Spells that do not have an area of effect or a duration of instantaneous do not benefit from this feat.

Some groups don't play with errata...


Suzaku wrote:
Randy Lockard wrote:

Duration has to be instantaneous for Selective to work. None of your spells are viable for Selective.

Prerequisite: Spellcraft 10 ranks.

Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type (Charisma for bards, oracles, paladins, sorcerers, and summoners; Intelligence for witches and wizards; Wisdom for clerics, druids, inquisitors, and rangers). These targets are excluded from the effects of your spell.

Level Increase: +1 (a selective spell uses up a spell slot one level higher than the spell’s actual level.)

Spells that do not have an area of effect or a duration of instantaneous do not benefit from this feat.

Some groups don't play with errata...

And some groups play with all manner of house rules, but this is the Rules Forum, for actual rules.


I wasn't even aware it had been errata'd, and that radically changes the feat - as mentioned, it pretty much cuts the spells it's useful for by a lot. I play a Conjuration specialist and that change hits me hard.

So yeah, no thanks, I'll play without the errata. Nothing to see here...<grabs coat>...


You can also lead with the tentacles, lock down some melee bad guys before they move into range. Then your melee friends can run over and beat the crap out of the ranged/casters while you and the gunslinger kill the bad guys who can't move.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Helic wrote:

I wasn't even aware it had been errata'd, and that radically changes the feat - as mentioned, it pretty much cuts the spells it's useful for by a lot. I play a Conjuration specialist and that change hits me hard.

So yeah, no thanks, I'll play without the errata. Nothing to see here...<grabs coat>...

Unfortunately there are some ridiculous things you could do with applying selective to a non instantaneous spell. Truly game breaking.

Liberty's Edge

Enlight_Bystand wrote:
Helic wrote:

I wasn't even aware it had been errata'd, and that radically changes the feat - as mentioned, it pretty much cuts the spells it's useful for by a lot. I play a Conjuration specialist and that change hits me hard.

So yeah, no thanks, I'll play without the errata. Nothing to see here...<grabs coat>...

Unfortunately there are some ridiculous things you could do with applying selective to a non instantaneous spell. Truly game breaking.

Well aside for anti magic field what truly game breaking stuff can happen?

Scarab Sages

ROFL in a PFS game recently, we were faced with a 5' corridor with little alcoves in it, a typical "trap" scenario wherein there were Mummies in the alcoves and the spacing was cramped so that half the party couldn't do anything.

Party was 9 Summoner(me)
9 Archer/Fighter
9 Gunslinger/Ranger
7 Cleric/Healbot

So, I went first, dropped Black Tentacles into the middle of the hallway, enough to reach every alcove and cover the hallway. Mummies were instantly grabbed, and the archer just shot them one by one.

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