Confusion on Musket Master (Archetype) Rapid Reloader


Rules Questions

Liberty's Edge

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I am bit confused about the wording on Rapid Reloader for Musket Master (Archetype).

UC pg 51 wrote:
At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat.

I am a bit confused about using muskets instead of musket, is it intended that you only have Rapid Reload (musket), Rapid Reload for any weapon with Musket in it, or are you supposed to pick which musket it is used for?

Edit: Normally you have to pick the specific weapon, so if you want Rapid Reload for Musket, Double-Barreled you would need to pick Rapid Reload (musket, Double-Barreled), using the word muskets, instead of the correct way just musket is what is confusing me.

Liberty's Edge

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Anyone have any insight on this or know of any developer comments on it?


Dragnmoon wrote:
UC pg 51 wrote:
At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat.
I am a bit confused about using muskets instead of musket, is it intended that you only have Rapid Reload (musket), Rapid Reload for any weapon with Musket in it, or are you supposed to pick which musket it is used for?

I would assume it's intending "any musket" rather that "one specific unique musket" (like heirloom weapon).

I suppose it's possible for it to mean "any weapon with the word 'musket' in the name" but I rather doubt that.

The firearms rules as a whole could use some revision, I think.

Shadow Lodge

I was just looking at that Saturday for my own character. I was checking out Double-Barrel Musket.

UC:
Musket: This long-barreled firearm has a much greater
range than a pistol. A musket uses either a bullet and a
single dose of black powder or an alchemical cartridge as
its ammunition.

Musket, Axe: This musket features an axe blade at the
end of its barrel. It can be used as both a musket and a
battleaxe. It is considered a double weapon for purposes of
creating masterwork or magical versions of this weapon.
If this firearm gains the broken condition, both the
firearm component and the axe are considered broken. An
axe musket uses either a bullet and a single dose of black
powder or an alchemical cartridge as ammunition.

Musket, Double-Barreled: This musket has two parallel
barrels; each barrel can be shot independently as a separate
action, or both can be fired at once as the same attack. If both
barrels are fired at once, they must both target the same
creature or object, and the gun becomes wildly inaccurate,
taking a –4 penalty on each shot. Each barrel of a double-barreled
musket uses either a bullet and a single dose of
black powder or an alchemical cartridge as ammunition.

Musket, Warhammer: This musket has a warhammer
head at the end of its barrel, which allows it to be used
as both a musket and a warhammer. It is considered a
double weapon for purposes of creating masterwork or
magical versions of this weapon. If this firearm gains the
broken condition, both the firearm component and the
warhammer are considered broken. A warhammer musket
uses either a bullet and a single dose of black powder or an
alchemical cartridge as ammunition.

Now each of those call the weapon a musket with slight changes. I see this the same as the relationship between a Longbow and a Composite Longbow. Yeah, technically they're two different weapons but the same feats work for both. Take Weapon Focus (longbow) and it works for a Composite Longbow as well. I think Muskets are the same way. Take Weapon Focus (Musket) and it'll work for a Double-Barreled Musket too. Its the same gun, just has an additional barrel on it. I don't see how it would make loading it that much different.


Eric Clingenpeel wrote:
I see this the same as the relationship between a Longbow and a Composite Longbow. Yeah, technically they're two different weapons but the same feats work for both.

That's because it specifically says so:

Longbow, Composite: "For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow."

Eric Clingenpeel wrote:
Take Weapon Focus (Musket) and it'll work for a Double-Barreled Musket too.

Firearm Proficiency: "Even though the Exotic Weapon Proficiency (firearms) feat grants you proficiency with all firearms, anytime you take a feat that modifies a single type of weapon (such as Weapon Focus or Rapid Reload), you must still pick one specific type of firearm (such as musket, axe musket, blunderbuss, pistol, or double pistol) for that feat to affect."

The axe musket is listed alongside musket, and pistol and double pistol are both listed, so it's reasonable to assume that normally a musket and a double-barreled musket are also different and would each need it's own set of feats.

The question is not whether you can normally choose "Rapid Reload (musket)" and have it apply to muskets, axe muskets, and double-barreled muskets (you can't) but whether the specific plural wording in the musket master ability ("muskets" rather than "musket") is intended to break that general rule and apply to all types of musket-like weapons.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Grick wrote:
The question is not whether you can normally choose "Rapid Reload (musket)" and have it apply to muskets, axe muskets, and double-barreled muskets (you can't) but whether the specific plural wording in the musket master ability ("muskets" rather than "musket") is intended to break that general rule and apply to all types of musket-like weapons.

This right here.

It could just end up being an error, but the distinction can be important in what future feats are taken.

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