About treasure per encounter (and on tripping as an AoO)


Rules Questions


I was looking through the table that determines cash per encounter, right? Now here's my dilemma: Looking through some of the monster entries, I notice that they have loot of their own, how does that factor into the cash per encounter table? (could someone also point me to which part of the book where it explains what incidental, standard and so on treasure is worth or what it's comprised of?)

Before it gets brought up, I'd like to mention that I'm not simply dropping cash into the players laps, I'm using a treasure generator to give them items.

Another thing I'm curious about: If a PC trips an enemy that provokes an AoO, does that enemy still make it to the other square it was trying to get to? When it first enters a square that a PC threatens, it doesn't provoke an AoO, but when it moves a little further to ANOTHER square the same PC threatens, and the PC trips the enemy, does he drop prone in the square he intended to enter?


Pathfinder Maps Subscriber

Remember, it's LEAVING a threatened square that provokes. The trip attempt occurs in the square that's being exited, and it is in that square that the target will fall prone.


SlimGauge wrote:
Remember, it's LEAVING a threatened square that provokes. The trip attempt occurs in the square that's being exited, and it is in that square that the target will fall prone.

If a target circles a PC, does he also provoke an AoO? I'm mainly asking because chances are that a PC will get a weapon with reach, so I was curious: Upon entering a square 10ft away, he DOESN'T provoke an AoO, but if he comes closer (not a 5-foot step), THEN does he provoke an AoO?

Dark Archive

cmastah wrote:

I was looking through the table that determines cash per encounter, right? Now here's my dilemma: Looking through some of the monster entries, I notice that they have loot of their own, how does that factor into the cash per encounter table? (could someone also point me to which part of the book where it explains what incidental, standard and so on treasure is worth or what it's comprised of?)

Before it gets brought up, I'd like to mention that I'm not simply dropping cash into the players laps, I'm using a treasure generator to give them items.

As a general rule creatures with unique loot, and gear to themselves should not come with extra treasure, but random encounters and groups of NPCs attacking the party should award loot based on CR, difficulty, and a number of GM set factors.

I use this website to to most of my hard work on that front. Zonegamma

As for random, non magical "room loot" I use this generator from WotC for 3rd ed.


cmastah:

1) Treasure: The table that determines treasure per encounter is a guideline. The entries on each monster are what those monsters typically have. Give the monsters treasure as the bestiary states but then compare it to Treasure per encounter and adjust accordingly.

According to the treasure per encounter table you may give 'extra' treasure to some monsters and remove treasure from others in order to balance it out. This is in keeping with the bestiary.

Bestiary p6 has the definitions of incidental and so on.

2) Trip: No the enemy does not make it to the other square if it falls prone from the trip attack.

Resolve AoO's before the action that precipitated them. Example: I am leaving square A and moving into square B. This provokes. I am tripped while still in square A. I fall prone in square A.

3) Circling: If a target circles a PC yes his movement can provoke and AoO (unless the target has something that prevents this such as acrobatics).

4) Reach: If a target moves from 10' to 5' when the PC has reach he just provoked an attack of opportunity. Example: I am leaving square A (10') and moving to square B (5'). PC has a reach weapon. He makes an AoO while I am in square A.

Note: All of the above AoO examples assume a 5' step is not being used. Any number of other abilities (such as acrobatics or spring attack) may also remove the AoO related to movement.

- Gauss


Thanks for the info guys :)

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