| DCSJ30 |
Hey all! So I just began a campaign with my group in a homebrew world. The game is basically a "Sky-Pirate" campaign. We are using the alternate DR rules for armor as well as vehicle combat rules found in UC. I have decided to make/focus my character to be a Pirate Captain. In this world Halflings get a +2 to dex and wis and a -2 to chr. We rolled 3d6 (reroll 1's) for stats and halflings get skilled driver and inproved initiative as bonus feats. I should also note that the GM chose to give all characters weapon finesse for free if they want to use that fighting style. Currently my character looks like this at lvl 1:
Acrobat Rogue
Str 11
Dex 16
Con 14
Int 11
Wis 16
Chr 11
Skills:
Acrobatics:11 (halfling bonus +2)
Climb:6 (halfling +2)
Escape Artist:7
Kn(Geo):1
Perception:7
Profession(Sailor):7
Sense Motive:7
Slight of Hand:7
Stealth: 7
Feat: Weapon Focus (Rapier)
What I plan on doing is cross classing between Ranger (Guide) and Rogue then eventually going into Horizon Walker. My GM has allowed Ship Deck as a favored terrain so I assume you can see the plan there. I'm liking the rogue talent Terrain Mastery but other than that, how would you flesh this character out? So far I've considered rogue 4/Ranger 3 then into HW but thats as far as i've gotten. Any help would be great! And sorry for the long post, I'm just really excited to see this character grow.
| Gnomezrule |
First off awesome. Hafling Pirate.
Well Captian Stubs. Might I suggest urban ranger/urban barbarian (ask the DM if favored community could qualify you for the horizon walker). The urban ranger gets a ton of the rogueness if you stay in it all the way to level 4 you can still go skirmisher rather than spells (if that's your think). Here is the real fun as an Urban Barb you get to add the bonus to your dex allowing you to really super charge that weapon finess. This also makes for fun pirate rp, "don't make cap'n Stubs angry . . . he'll keelhaul you on a good day but when his temper's going."
| DCSJ30 |
Thanks for the advice both of you, only issue is we have already started the campaign so what I have up there is set in stone. Urban ranger or Barb is not quite what I was concept wise.
My whole idea is a guy that sails to parts of the sky others wouldn't dare. (We are sky-pirates, aka flying ships and each continent is a floating island essentially.) So Shark-halfling doesn't quite work ;P
What I'm looking for is basically the most effective way to build this guy without breaking concept. i need to keep initiative and profession (sailor) as high as possible as well as use some combination of Rogue to get to Horizon walker, as well as good feats for a rapier user. I've been working this character out for a while but have hit a stand still...I even considered weapon master fighter or free hand fighter...so lets keep the ideas rolling haha
| moon glum RPG Superstar 2015 Top 8 |
You can take weapon focus as a rouge talent. Also, note that only 1 in 20 attacks will it actually matter. I think you will be happier with improved initiative as a feat. Also consider point blank attack.
Also, with a high wisdom and dex you really have the perfect stats for a gunslinger--a great class for a sky pirate.
| DCSJ30 |
Thanks Moon, I was thinking of getting the terrain mastery rogue talent a couple times. I also realized I dont meet the prereqs for weapon focus yet (gotta fix that) I already get improved initiative for being halfling and I also considered gunslinger but wasn't quite what I wanted for this character. Thanks for the advice though...also, what is point blank attack? you mean point blank shot? I'm not much of a ranged user at this point but I might consider it if I go ranger and I'll pick them up in ranger combat style feats. Keep em coming though, thanks guys!