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Thanks Rynjin and BBT,
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I really wanted the Bastard Sword but it seems i'm pretty feat starved, even with being a human fighter. We are playing through Curse of the Crimson Throne, and APG traits only. It seems the best way to play a defender is to be a TWF offender...interesting I guess it makes sense though. Thanks for the advice so far, and please keep it coming. Even a 1-10 feat/stat layout would be helpful. ![]()
So we will be starting a Curse of the Crimson Throne game soon and I instantly had my heart set on a cavalier, unfortunately the GM has limited only Core Rulebook Classes with Archetypes from APG, 20 point build. So I have decided to do what I had initially planned except play a fighter instead of cavalier. Where I'm lost at this point is how to go about defending my party. I need to be able to dish out some dmg so I'm not ignored by the baddies yet be tough enough and "tanky" enough to survive a beating. What I have in mind so far is: Human Fighter 1
Feats: Power Attack, EWP-Bastard Sword, quickdraw
I know this isn't optimal but it's what I want concept wise. Anyone got any suggestions or feats that would really make this concept flourish? Thanks in advance *edit* Also, only feats from CRB and APG are allowed. ![]()
thanks for the advice disco, I'm thinking of focusing more on spell casting at this point but feel free to post any short of combination of these classes, it would be kewl to see all the possibilities. My current vision for this character is a weak orc who was cast out from his tribe due to his lack of str. his clansmen tortured him and cut him repeatedly. It was from this torture that he learned his strength comes from his pain. He now self inflicts wounds and seeks pain in order to find pleasure. I plan on making him rather creepy (i.e whispering to his "master" his mask at late hours of the night, due to his prehensile hair hex, he will have long ratted hair (the ring syle) and perhaps some disfigurement from the torture he endured. Perhaps I'll even make him smile and seem pleasured when an enemy wounds him. what do ya think? The Prehensile hair is something that meshes too well with the basis of this build not to take...basically an oh Sh*t button when enemies get too close, and it should make them reconsider attacking me, plus I should be able to take the hits anyways. 2 levels of barb is what I was thinking just to provide the option of rage powers. Although 1 lvl of rage would be fine as well considering I would just use my controlled rage at the beginning of combat to raise the save DC of my hexes then drop rage and start casting. I'm considering this concept for a carrion crown game a friend will be running soon so the creep factor is a must for me and Orcs fit well into the region...any suggestions otherwise? ![]()
Am I completely off base thinking something can come of this? It would have to be an Orc due to the archetype but Con becomes your casting stat and the racial bonus to str would make up for the low BaB from witch. Moment of clarity would be a must. I don't know much about witches so I bow before the more "Witchy" pathfinders. I'm not saying this would be an optimal build by any means but cmon...you can't tell me the idea of a creepy vodoo orc beating down someone with a greatsword while cackling is not worth diving into. What do you guys think? ![]()
RebBrown, thank you for that breakdown it was really helpful. I assumed fighter would be best considering all the feats I will need to invest in what I want to do but your breakdown using the ranger class seems good as well. I have built this character as a fighter already but have yet to actually play him. I will be sure to update after I do so. In the mean time, feel free to share more builds to aid others or even myself in the future. ![]()
Wow I missed quite a bit didn't I? haha I appreciate everyone offering their advice, you can always learn something new. In my particular case though, I'm sure my GM would be fine allowing me a custom set of gloves (we have a nifty little crafter in the party so it fits.) Also, we are hurting as far as melee dmg in the party at the moment so I'm sure our support characters would have no problem spending a turn or two putting me in position. There is always that chance that a GM or party wont support your ideas but in my case, luckily, that just isn't an issue. Thanks for the consideration though Atarlost, your were correct in stating the possibility of a GM not allowing that item and such, but again not in my case. ![]()
STR Ranger,
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STR Ranger,
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I too was curious about the pick for a dwarf fighter. I like the point made however I usually prefer human characters (the free feat is awesome).
Due to everyone's reasoning, as well as more thought personally, I have decided that fighter is the way I am going, however would 2 hand fighter be better than weapon master for this build? I was looking into STR Ranger's guide and it seemed to fit my concept best, am I overlooking something? Thanks again for all the help.I tend to be more of an Role Player so your help creating my character regarding stats, feats. etc is more than appreciated. Some day i'll be able to do it on my own haha ![]()
The Blinkback belt was part of the plan already, one step ahead of ya haha but thanks Mathwei. Also thanks for the advice Nicos, good call on fighter since I'll need the dex anyways. I am going to have to fit quick draw in the build so maybe drop/postpone weapon focus and take it 1st level? Also, anyone else got feat suggestions? What about close quarters thrower? ![]()
Since my Nat. weapon character is going to be saved for another AP I find myself trying to flesh out yet another concept. Basically what the title says, I wanna make a TWF Ranger or Fighter (not sure) that uses axes. (don't care about being less optimal or not) Also, he will need to be able to throw axes as well. Character will be lvl 6 (joining an ongoing campaign) and using a 25 point buy. Books allowed are Core, APG, UM, and UC. GM is open to other PF books on an individual basis. I have never played a TWFer before so I submit to the forums experience and wisdom...help me make this happen. Thanks for your future help...I would try this on my own first but the game is tomorrow so I need to be ready asap. ![]()
Hmmm I agree Feral, that fluff fits my concept perfectly but mechanics-wise it just isn't hitting the spot. Blackblood, it didn't even consider the mounted fury archetype so good call. I'm considering it heavily. Finally Krodjin, I agree with you completely and that was more or less what I was asking for was suggestions for classes or a combination of that is going to fit my concept best. I don't expect to fill my wants completely but I know there are people much better at character creation than I, and I wanted to see if they could help me make this character so I don't make a sub-par toon. At this point I'm thinking a 2 lvl dip Barb then ranger might be the way to go but again, not so sure. ![]()
Feral Child? Where is that located? Never heard of that before...you might make me consider spell casting if it's reason enough. Also, about the Lycanthropy, that is part of the reason I wanna make this guy a natural weapon user. I don't want to actually be a lycanthrope (gm wouldn't allow it anyways) but it would be kewl to be close to one (maybe an ancestor was one??) ![]()
Thanks for the advice so far everyone, I would prefer to avoid any druid levels just because it doesn't add anything to my concept that ranger couldn't do without causing me to lose my combat ability. I would take a hit to my BaB and I don't want to be a spell caster at all. As far as shape shifting goes, I'm not completely against it at this point but not really what I had in mind. I want him to be, for lack of a better term, a Tarzan character, in the North. By that I mean a human whom has adapted naturally (for the most part) to his environment. Claws and Teeth could be explained by micro evolution/hormonal imbalances that came as a bi-product of living in such harsh conditions. Thanks again guys, if anyone has any other advice that would be great. I am planning way ahead with this character as he will probably be used in the new AP coming out in February or so. ![]()
So I am working on a character concept and am hitting a block. My idea is to make an Ulfen warrior that is very bestial. My fluff behind him is that his parents are/were slaves in the Irrisen lands. His father was a ranger whom instructed his animal companion (a wolf) to take his child away so that he may grow up free from the oppression of Baba Yaga. My character possibly never made it back to civilization , but rather grew up amongst a pack of wolves in the icy wilderness. He was too young at the time to really remember his parents but does have visions from the spirits (dreams)of a woman and man from his past which might lead to him returning to Irrisen to free his parents (up to GM). My issues are few but I really can't decide how to build this guy to my fluff. I'm really liking Ranger for his abilities of survival, natural weapon style (maybe) etc. Also I really like barbarian (of course). I looked into the Ranger Archetype Wild Stalker and I find it kind of meh.
The main things I want are:
If I do go sword and shield it will make barbarian unnecessary but I feel it really causes me to lose a lot of the concept for this character. Should I pull back on the concept? Or can I make this work? Sorry for the long post I am just really excited to make this character. Thanks for any advice given. ![]()
Thanks Moon, I was thinking of getting the terrain mastery rogue talent a couple times. I also realized I dont meet the prereqs for weapon focus yet (gotta fix that) I already get improved initiative for being halfling and I also considered gunslinger but wasn't quite what I wanted for this character. Thanks for the advice though...also, what is point blank attack? you mean point blank shot? I'm not much of a ranged user at this point but I might consider it if I go ranger and I'll pick them up in ranger combat style feats. Keep em coming though, thanks guys! ![]()
Seems almost everything is covered except a full Arcane user which you are currently filling :). I would say this is one of those times where you can honestly pick whatever you feel like. Maybe try a build that you've been considering but haven't had the right party to do it...sorry if this is no help what so ever haha ![]()
Thanks for the advice both of you, only issue is we have already started the campaign so what I have up there is set in stone. Urban ranger or Barb is not quite what I was concept wise. My whole idea is a guy that sails to parts of the sky others wouldn't dare. (We are sky-pirates, aka flying ships and each continent is a floating island essentially.) So Shark-halfling doesn't quite work ;P What I'm looking for is basically the most effective way to build this guy without breaking concept. i need to keep initiative and profession (sailor) as high as possible as well as use some combination of Rogue to get to Horizon walker, as well as good feats for a rapier user. I've been working this character out for a while but have hit a stand still...I even considered weapon master fighter or free hand fighter...so lets keep the ideas rolling haha ![]()
Hey all! So I just began a campaign with my group in a homebrew world. The game is basically a "Sky-Pirate" campaign. We are using the alternate DR rules for armor as well as vehicle combat rules found in UC. I have decided to make/focus my character to be a Pirate Captain. In this world Halflings get a +2 to dex and wis and a -2 to chr. We rolled 3d6 (reroll 1's) for stats and halflings get skilled driver and inproved initiative as bonus feats. I should also note that the GM chose to give all characters weapon finesse for free if they want to use that fighting style. Currently my character looks like this at lvl 1: Acrobat Rogue
Skills:
Feat: Weapon Focus (Rapier) What I plan on doing is cross classing between Ranger (Guide) and Rogue then eventually going into Horizon Walker. My GM has allowed Ship Deck as a favored terrain so I assume you can see the plan there. I'm liking the rogue talent Terrain Mastery but other than that, how would you flesh this character out? So far I've considered rogue 4/Ranger 3 then into HW but thats as far as i've gotten. Any help would be great! And sorry for the long post, I'm just really excited to see this character grow. ![]()
Thanks for the suggestions AkaKage and Frost but I'm gonna try and work out this Monk/Pally. I wanna use unarmed combat as well as throw some shuriken (that are shaped like holy symbols or are holy themselves but thats pricey). I considered the Gunslinger/pally but my GM is not really wanting to include firearms in the game so there went that idea. I'll continue to try different things and see if I can make an unarmed Pally or a pally/monk workable. I'll keep you all updated.
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