Advanced Race Guide, Race Builder Test Build (Monkey Bird)


Homebrew and House Rules


So, I'm testing the race builder out, and figured I'd grab a few opinions. I'm making a monkey bird race (for a Pirates of Dark Water themed campaign), and figured I'd throw out what I've built and see what opinions I get of this non-Niddler monkey bird. Total race points: 12.

+2 Dexterity, +2 Wisdom, -2 Strength (0 RP): Mobo are nimble and quick-witted, but lack the strength of larger races.

Monstrous Humanoid (3 RP): Mobo have the monstrous humanoid template, and can be affected by spells and abilities that affect such creatures (such as hold monster or by being a ranger’s favored enemy). As well as this, Mobo have 60 feet of darkvision. Mobo eat, sleep, and breathe.

Small (0 RP): Mobo gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.

Slow (-1 RP): Mobo have a base land speed of 20 feet.

Flight (4 RP): Mobo have a base fly speed of 30 feet with clumsy maneuverability.

Defensive Training, lesser [human] (1 RP): Many Mobo have been captured and sold into slavery, but many more have been trained to defend themselves against human slavers, and as a result, Mobo gain a +4 dodge bonus to AC against humans.

Camouflage [jungle] (1 RP): Mobo live in and survive because of the jungle. They have learned use the terrain to their advantage, to keep themselves hidden from the eyes of a slaver looking for an easy mark. Mobo gain a +4 racial bonus on stealth checks within jungles.

Gliding Wings (3 RP): Mobo take no damage from falling (as if subject to a constant nonmagical feather fall). While in midair, Mobo can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. Mobo cannot gain height by gliding alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a Mobo to rise, it can take advantage of of the updraft to increase the distance it can glide.

Terrain Stride [jungle] (1 RP): Mobo have lived in the jungle long enough to not be hindered by the terrain. Mobo can move at their normal speed while within jungles. Magically altered terrain affects them normally.


Languages: All Monkey Birds start off with Common and Mobo (the language of Monkey Birds). Monkey Birds with high Intelligence can select Aklo, Elven, Goblin, Gnoll, Grippli, Orc, or Sylvan as a bonus language.

Liberty's Edge

I like. Bonus points for bringing back great memories.


Pirates of Dark Water was the perfect fantasy steampunk setting. I love it.


I would not call it a steampunk but I loved it too. Monkey birds were inspiration for a race of chaotic outsiders (albeit two sizes smaller) - my PF party met and befriended one such trapped by a serpentfolk wizard. They seem to be quite fond of it.


Addendum: As per the GM's request, I have had to redo the race, which I'm fine with, since he's going to be putting in Monkey Bird NPCs (he wanted more flight within the 12 point limit, so I had to adjust accordingly). Here is the revamp:

Mobo

+2 Dexterity, +2 Wisdom, -2 Strength (0 RP): Mobo are nimble and quick-witted, but lack the strength of larger races.

Monstrous Humanoid (3 RP): Mobo have the monstrous humanoid template, and can be affected by spells and abilities that affect such creatures (such as hold monster or by being a ranger’s favored enemy). As well as this, Mobo have 60 feet of darkvision. Mobo eat, sleep, and breathe.

Small (0 RP): Mobo gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.

Slow (-1 RP): Mobo have a base land speed of 20 feet.

Flight (8 RP): Mobo have a base fly speed of 50 feet with average maneuverability.

Defensive Training (1 RP): Many Mobo have been captured and sold into slavery, but many more have been trained to defend themselves against human slavers, and as a result, Mobo gain a +4 dodge bonus to AC against humans.

Camouflage (1 RP): Mobo live in and survive because of the jungle. They have learned use the terrain to their advantage, to keep themselves hidden from the eyes of a slaver looking for an easy mark. Mobo gain a +4 racial bonus on stealth checks within jungles.

Languages: All Mobo start off with Common and Mobo. Mobo with high Intelligence can select Aklo, Auran, Elven, Goblin, Grippli, Orc, or Sylvan as a bonus language.


We also agreed that the Gliding Wings trait was not as necessary for a creature that already has flight. He also stated that he wanted at least average maneuverability, so I needed to reallocate accordingly. Sacrificed Terrain Stride in order to gain the extra point needed for the extra flight speed and maneuverability boost.

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