| Taffer |
| 2 people marked this as FAQ candidate. |
I was reading up on a monster for an upcoming game, and I ran into a bit of a puzzle.
The Wind Effects section (Core Rulebook p.439), "Severe Winds" states that this is the velocity of the wind produced by a gust of wind spell.
However, the information given in the gust of wind spell (Core Rulebook p.293). only partially matches the information given in the Wind Effects table. For example, the table says a severe wind checks Small and smaller creatures, and can knock prone Tiny creatures. The gust of wind spell says it checks Medium and smaller creatures, and can knock prone Small creatures.
This confused me, until I went back to the D&D 3.5 books. It seems that the wind effects table in the DMG (p.95) matches the gust of wind spell (PHB p.238).
So, what happened?
1) When they copied the Wind Effects table, they decided to lessen the severity of the winds' penalties, but missed the necessary changes in the gust of wind spell?
2) As #1, but purposely left gust of wind unchanged, as its a magic spell and should probably be treated special?
3) When the copied the Wind Effects table, they meant it to be identical to the D&D 3.5 table, but they accidentally shifted part of the table, and this discrepency crept in?
This is going to be an issue for me, as the monster in question will be using an ability that alters the winds "raising wind force to as strong as severe", and not "affects the wind as a gust of wind spell".
I couldn't find anything official on this...perhaps this has been missed until now, or perhaps I'm being overly analytical.
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Taffer
| Ogrork the Mighty |
In addition to your queries, the text for the Wind Effects refers to a Fort save being required but the table makes no reference to this (the only references are to Str and Fly checks to avoid being checked or blown away).
I think they must have missed something because I'm pretty sure the 3.5 DMG had a Fort save DC column to avoid having to make any other checks.