Magic items that increase in power with HD


Homebrew and House Rules

Sovereign Court

I'm going to create a set of items for a player in my Kingmaker campaign that will be unique to his character, a big axe and suit of hide armor (he's playing a barbarian). The idea is to make these items bonded to him or his bloodline (ancestral artifacts handed down through generations) and they increase in power with his hit dice. If someone else puts on the armor or tries to wield the weapon, they become cursed, can't be removed, and the wearer is under a gaes effect to return them to the character's homeland. We're doing this for a few reasons:

First, he dies frequently, and every time he brings in a new character, the party gets a new set of loot to divvy up which throws off the power curve a bit.

Second, he dies frequently, so I'm hoping that I can give him some good loot to survive some of the nastiness that comes along with the random encounter tables (no 15 min days in my world!)

All of that being said, I want to make these items incorporate the bonuses normally associated with the "Big Six." Does anyone have some guidelines on when and how large those bonuses should be given out? For example, I want to have the weapon scale from +1 to +6/+7 (after special effects) but at what HD should those increases occur?


1) If he's dying that frequently, I think you have other issues.

2) Owing to the nature of the armour and weapon, perhaps they could be "bonded" like a wizard's bonded item. Maybe he need sto sacrifice X Gps worth of items to his tribe's guardian spirits equal to the desired enchantment (there was a feat in 3.5 that did this...)

So he doesn't get free increases and the treasure he gets gets used up upgrading his items... and only those items.

These items should be replaceable in the event of a sunder.

Sovereign Court

darkwarriorkarg wrote:

1) If he's dying that frequently, I think you have other issues.

2) Owing to the nature of the armour and weapon, perhaps they could be "bonded" like a wizard's bonded item. Maybe he need sto sacrifice X Gps worth of items to his tribe's guardian spirits equal to the desired enchantment (there was a feat in 3.5 that did this...)

So he doesn't get free increases and the treasure he gets gets used up upgrading his items... and only those items.

These items should be replaceable in the event of a sunder.

Yeah, he seems to attract crits. It isn't his playstyle, mostly dice rolls.

The question still stands about when those bonuses should hit.

Grand Lodge

One place to look at is classes like the Bladebound Magus, and, if you have access to old 3.5 material, Weapons of Legacy, I think it was, the personal bonded weapon, which actually included levels and costs for increasing the PC's legacy weapon from MW to Epic.

Grand Lodge

Sounds similar to Ancestral Relic:
http://dndtools.eu/feats/book-of-exalted-deeds--52/ancestral-relic--70/

I've thought about using it in my campaign. I'm doing it as an intelligent item that can get bonuses. The character doesn't know it's intelligent or a relic yet.... B-)

Sovereign Court

Kurt Grossman wrote:

Sounds similar to Ancestral Relic:

http://dndtools.eu/feats/book-of-exalted-deeds--52/ancestral-relic--70/

I've thought about using it in my campaign. I'm doing it as an intelligent item that can get bonuses. The character doesn't know it's intelligent or a relic yet.... B-)

Eh, I want them to do more than just give plusses. Gaining special properties and granting special abilities as well. I might tinker with that idea a bit.


Add one +1 ability every 2 or 3 levels. So second level he has +1 greataxe and armor. 4th level he gets flaming +1 axe and +1 bitter hide armor...etc.

Edit: fo r higher level abilities (ie ghost touch) make him go extra levels with no change in the armor/weapon.


kinevon wrote:
One place to look at is classes like the Bladebound Magus, and, if you have access to old 3.5 material, Weapons of Legacy, I think it was, the personal bonded weapon, which actually included levels and costs for increasing the PC's legacy weapon from MW to Epic.

It was indeed Weapons of Legacy, and I'm actually using rules from it in a Pathfinder campaign i'm running at the moment. A level orientated Magic weapon that can grant really out there abilites? Oh Yeah!

Currently designing a few updated Legacy Items for Pathfinder, so i might take requests.

Sovereign Court

Morganstern wrote:
kinevon wrote:
One place to look at is classes like the Bladebound Magus, and, if you have access to old 3.5 material, Weapons of Legacy, I think it was, the personal bonded weapon, which actually included levels and costs for increasing the PC's legacy weapon from MW to Epic.

It was indeed Weapons of Legacy, and I'm actually using rules from it in a Pathfinder campaign i'm running at the moment. A level orientated Magic weapon that can grant really out there abilites? Oh Yeah!

Currently designing a few updated Legacy Items for Pathfinder, so i might take requests.

BTW, this is what I came up with last night. Since these items are designed to fill two roles (armor, save cloak, weapon and stat boost) of the "Big Six", the character will have to sacrifice 1/3 of his WBL to unlock the next level of abilities.

Link to Google Doc

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