| zKonz |
Hi everyone,
I've got a Dwarven Paladin (gasp!) and I plan on taking the Leadership feat at some point. With it, I was thinking about founding some sort of Dwarven military order, and figured it would play nicely with some Dwarven cavalier followers (maybe cohort). So I thought about using these abilities for the Dwarven cavalier Order: the Order of the Hammer.
Anyone have any suggestions or tweaks before I submit it to the DM? Is it unbalanced? Overpowered? Under powered? Thanks!
Order of the Hammer
A cavalier belonging to this order is devoted to the defense of Dwarves and destruction of Dwarven enemies. These cavaliers have all sorts of personalities, but they put the good of the Dwarves above their own. They might have very different views of how to best serve the Dwarven people, but if the enemies of the Dwarves see a line of Dwarven shields and hammers, there’s a good chance a cavalier of the Hammer is leading them into battle.
Edicts
The cavalier must protect and advance the interests of the Dwarves. He must always come to the aid of a Dwarf in need and lead the charge against the enemies of the Dwarves.
Challenge
+1 divine bonus to attacks made with hammers and any weapon with the “Dwarven” descriptor.
Skills
As skilled as Order of the Hammer cavaliers are, their comrades-in-arms and sometimes civilian Dwarves are wounded in battle. Heal is a class skill for them since they have learnt to be battlefield medics when necessary. And like other Dwarves, they love tales and stories of their ancestors. They also understand the tactical importance of learning about historic battles. Knowledge (history) is a class skill as is Knowledge (religion) since most Cavaliers of the Hammer are devout in their worship of the Dwarven Gods.
Abilities
2nd level – War March. When a Cavalier of the Hammer strikes his hammer against his shield in a marching rhythm, all Dwarven allies within hearing range gain a +1 moral bonus to attack and dmg rolls and an additional +1 for every two dwarves also striking their shields with a max at +6. This effect lasts for 1 round for every two levels the cavalier possesses. The cavalier can lead this war march once per day. This makes any stealth checks impossible since such an action reveals your presence very loudly.
8th level – Wary. Cavaliers of the Hammer are used to attacks made on merchant caravans and patrols, and they have developed a sixth sense for ambushes and traps. Cavaliers of the Hammer gain the Uncanny Dodge ability.
15th level – Moradin’s Retribution. At 15th level, the cavalier can take retribution on those who dare strike a fellow dwarf. Whenever an enemy makes a successful melee attack against the cavalier or an adjacent dwarven ally, the enemy provokes an attack of opportunity from the cavalier. The cavalier receives a +2 moral bonus on the attack of opportunity. If the attack made by the enemy was a critical hit, the cavalier may treat the enemy as the target of his challenge for the attack of opportunity. The cavalier can use this ability once per round.
| Humphrey Boggard |
Before we get started this thread should probably be in the Homebrew section.
I like the idea of the Order of the Hammer (you can also imagine a more defensively minded Order of the Anvil).
I think the Challenge is a bit on the strong side at early levels and week side at later levels and the type is wrong. I would recommend the following (similar to Order of the Shield):
Challenge: Whenever an order of the hammer cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a dwarf other than the Cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.
2nd level - War March. Way over powered as written, compare to Order of the Lion's 2nd level ability, which I pattern the new War March on. More specific than lion's call (only affects dwarven allies) but better action economy (a move action instead of a standard).
War March - At 2nd level, an order of the hammer cavalier gains the ability to rally his dwarven allies. As a move action, he can give an encouraging speech which grants all dwarven allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If a dwarven ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).
Wary - fine as stated, maybe a bit boring but balanced.
Moradin's Retribution - fine as stated.
| Bart Vervaet |
I am not too rules savvy, but this seems a lot more powerfull than the existing orders.
the bonus from the challenge should be a morale bonus, and should probably be tied in with some sort of condition, such as being the only one who treathens the target, or being adjacent to an ally or whatever.
War march seems cool, but I would up the number of dwarves it takes to increase the effect to 5 or more. It might also be better that you determine "hearing range" as something like 30' plus 15' for every increase in the bonus.
uncanny dodge is a powerfull abilty, probably much better than the 8th lvl ability of any other order. Maybe a bonus to perception and/or initiative would be better for the same theme
Moradin's retribution is the same as one of the other orders so I think it should be okay.
I would consider making at least some changes to tone it down a little before submitting it to your GM.
I have to say I really like the idea though
| zKonz |
Hey guys, sorry for the WAY delayed response. (Been a silly couple of months.) Thanks for your thoughts! I still haven't sat down and thought about your suggestions, but they are good ones. I think I might try to craft a synthesis of your suggestions. Not sure what that's going to produce, but when I do I will put it up. Hope you guys will take a look at it when I do.
| zKonz |
Ok,
Here's the revisions I made as per some suggestions (really appreciate those).
Order of the Hammer
A cavalier belonging to this order is devoted to the defense of Dwarves and destruction of Dwarven enemies. These cavaliers have all sorts of personalities, but they put the good of the Dwarves above their own. They might have very different views of how to best serve the Dwarven people, but if the enemies of the Dwarves see a line of Dwarven shields and hammers, there’s a good chance a Cavalier of the Hammer is leading them into battle.
Edicts
The cavalier must protect and advance the interests of the Dwarves. He must always come to the aid of a Dwarf in need and lead the charge against the enemies of the Dwarves. He cannot sit back when his fellow Dwarves are being hurt. He must pick up his hammer and attack.
Challenge
Whenever an Order of the Hammer cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge if the Cavalier is being cheered on by another Dwarf within 30 feet. The Dwarf has to be able to hear the Dwarves for this bonus to be in effect. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.
Skills
As skilled as Order of the Hammer cavaliers are, their comrades-in-arms and sometimes civilian Dwarves are wounded in battle. Heal is a class skill for them since they have learnt to be battlefield medics when necessary. And like other Dwarves, they love tales and stories of their ancestors. They also understand the tactical importance of learning about historic battles. Knowledge (history) is a class skill as is Knowledge (religion) since most Cavaliers of the Hammer are devout in their worship of the Dwarven Gods.
Abilities
2nd level – War March. As a standard action, a Cavalier of the Hammer can strike his weapon against his shield in a marching rhythm which gives all allies within 60 feet of the cavalier a +1 moral bonus to attack and dmg rolls and a +2 morale bonus vs fear. The cavalier loses the AC bonus for his shield (as with a shield bash) since he is using his shield as a percussive instrument. This effect lasts for as long as the cavalier is striking his weapons against his shields and lasts 1 additional round for every two levels the cavalier possesses once the War March is no longer being struck.
For every five dwarves also striking their shields within 60 feet of the cavalier, there is an additional +1 to attack <and damage?> (max at +6) and the range of effect increases by 15 feet. The other Dwarves striking their shields also lose their shield AC bonus.
The cavalier can lead this War March once per day. This is a sonic effect and all allies must be able to hear it. This makes any stealth checks impossible since such an action reveals your presence very loudly.
8th level – Wary. Cavaliers of the Hammer are used to attacks made on merchant caravans and patrols, and they have developed a sixth sense for ambushes and traps. Cavaliers of the Hammer gain the Uncanny Dodge ability.
15th level – Moradin’s Retribution. At 15th level, the cavalier can take retribution on those who dare strike a fellow dwarf. Whenever an enemy makes a successful melee attack against the cavalier or an adjacent dwarven ally, the enemy provokes an attack of opportunity from the cavalier. The cavalier receives a +2 moral bonus on the attack of opportunity. If the attack made by the enemy was a critical hit, the cavalier may treat the enemy as the target of his challenge for the attack of opportunity. The cavalier can use this ability once per round.
My thoughts:
With the challenge, there are a number of other similar challenges, and few have the restriction of needing a Dwarf in the party (likely 2 since the Cavalier doesn't count). So I think the tweak fixes it up.
War March, while it could look overpowered, should have these considerations:
1) Need for a lot of Dwarves. The highest bonuses are really unreachable except for actual time of war (hence the name), super high leadership score, or exceptional DM approval. How often will you see 30+ Dwarves marching around in a campaign? Esp those that would be marching to a sustained battle. In some ways, this good for storming the gate, rallying the troops/merchant train after being ambushed, before two armies meet on the field of battle, etc. It won't overwhelm a longer dungeon crawl or the like.
2) This is a once a day and wears out relatively quickly. Can the cavalier keep the War March going? Yes, but if he chooses to powergame rather than enter melee to protect his Dwarven kin, then he has violated the edicts of his Order and loses his challenge ability for 24 hours.
3) He (and all the Dwarves that are adding the bonus) loses his/their shield bonus.
4) This makes the cavalier a true defender of the Dwarven people and rely on the community of Dwarves rather than be a solo adventurer/mercenary. This makes him a captain of the guard and not a soldier of fortune.
5) This method of inspiring also frees him from a CHA based ability. Which makes sense since this Cavalier will prob be a Dwarf.
Getting Uncanny Dodge at 8th level I don't think is too out of line. It does cover his butt a bit with the loss of his shield bonus. Considering he is a melee fighter and likely to wear Med or Heavy armor, he prob doesn't have a huge Dex bonus. I will come clean: I thought of this in order to prep this guy to easily step into the Stalwart Defender, which let's face it, is historically a Dwarven class. But if a Cavalier is going to go that route, he has to devote three feats to become a Stalwart Defender that he could have used on his mount. So what we have is a Cavalier who is not as focused on his riding abilities (which is about a good third of what Cavalier's are about). I think that is a fair trade off. This also makes him a little more Dwarven since most Dwarven strongholds don't have horses underground.
<Tangent, what mount would people recommend? The book said Giant Boars, but is that a Dire Boar? Either way, Dwarves aren't renowned for their cavalry. I realize the name of the class is the Cavalier and not the Tactician, but does that mean the Dwarves shouldn't be allowed to have a Battlefield Commander in their ranks?>
<Tangent from Tangent, I just found out about the Cavalier archetypes. Not sure if any of them are a good match for this Order though. Suggestions?>
And yeah, Moradin's retribution is pretty much a straight rip from other Orders. But it makes sense that a Dwarven Cavalier would be in the front lines, and if someone hurt an ally next to him that he would strike back. However, if anyone had a more creative suggestion for 15th lvl, I am all ears. (No wait, Dwarven Order... I'm all beard.)
Humphry and Bart, thanks guys! lol, also I hope I don't come off as too defensive about this write up. :-)