Magus Arcane Pool Clarification Help


Rules Questions


Hello, i've done some searching and cant really find what i'm looking for, and i'm not sure how to explain so i'll try and be simplify my question.

It's about the Magus Arcane Pool ability.

Currently i'm a level 5 magus - so this means i can enchant a weapon to a +2. Lets say i have a +1 sword already i can make it a +3 for the cost of one point, correct?

or i could make the +1 sword keen and an extra +1 to make it +2 keen all for just one point?

And then at 17th level i could make a +5 magic sword and give it keen(+1), flaming burst(+2) and then shocking burst(+2) all for just one point of my pool?

I also understand all this lasts only 10 rounds.

I'm basically asking does it always cost one point? and does it work the way I've laid out up top.

Thank you.


Yes, yes, yes, yes, and yes.


Thanks Steve, I'm glad i understand it, this is more for my GM as he thought i couldn't add anything past a weapon with +5 already.


Ictoo wrote:

I also understand all this lasts only 10 rounds.

There is an arcana which lets you increrase the time to 1min/level for an additional pool point.

enduring blade:
Prerequisite: Magus 6

Benefit: Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration to 1 minute per magus level.

About the maximum of +5: A weapon can't have more straight bonuses than +5. So you could not add +3 to a +3 weapon. But straight bonuses and abilities combined can be equal to +10.


Umbranus wrote:
Ictoo wrote:

I also understand all this lasts only 10 rounds.

There is an arcana which lets you increrase the time to 1min/level for an additional pool point.

** spoiler omitted **

About the maximum of +5: A weapon can't have more straight bonuses than +5. So you could not add +3 to a +3 weapon. But straight bonuses and abilities combined can be equal to +10.

Yes i weren't sure on the rules on magic weapons/armor and such as i've never been past level 12 in a game, but looking this up i understand you can only ever have +10 and cant go over +5 for the added bonus to attack and damage and then magic properties of +5 like flaming blast, keen and so on.

Ah yes i remember seeing that arcana now, not sure if it's worth it next to some of the others, and my GM is also letting me pick from some of the 3rd party ones and there is one where you add bonus to your armor that seems cool i might look at getting.

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