Inheritor's Smite


Rules Questions

Dark Archive

A Combat Maneuver Check is simply an attack roll, and therefore modifiers that grant a bonus on your 'next melee attack' can work if you substitute a maneuver, such as Sunder or Disarm, for the attack correct?

I'm referring to the spell Inheritor's Smite and whether it will allow a +5 bonus to a Sunder Combat Maneuver check. Furthermore, with this specific case, will you still be allowed to bull rush on a successful combat maneuver?

Inheritor's Smite:
Inheritor's Smite
School transmutation; Level cleric/oracle 2, paladin 2 (Iomedae)

CASTING
Casting Time 1 swift action
Components V, S, DF

EFFECT
Range personal
Target you
Duration see text
Saving Throw none; Spell Resistance no

DESCRIPTION
You channel the power of Iomedae into your weapon arm, allowing you to strike with great force. Your next melee attack (if made before the end of the next round) gains a +5 sacred bonus on the attack roll. If it hits, you may immediately attempt a bull rush (with a +5 sacred bonus on your check) against the target without provoking an attack of opportunity; if your combat maneuver check exceeds the defender’s CMD by more than 5, you do not need to move with the target to push him back more than 5 feet. Most priests use this spell to create a break in an enemy’s line or to force a dangerous opponent away from a fallen ally or strategic object.

Source: Pathfinder 26: The Sixfold Trial

Dark Archive

Bump


As far as I can tell, you are spot on. You can't use it as part of any combat maneuver that is it's own action because the spell specifies "your next melee attack", but any maneuver that can be taken as an attack seems fair game to me.

Now, get a cleric with Shield Slam to make that attack and Bull Rush that foe into oblivion!

Dark Archive

Thanks for the reply!

I just wish there was a similar spell on the Cleric/Oracle spell list (swift action, + bonus to hit for next melee attack) that didn't require that your patron deity be Iomedae.

I really want to build an Oracle of Time (Wrecker Curse) that sunders with his hands. The flavor is he's aging the material to dust.

I can't get it to work well without a two-handed weapon though. I figured this spell would be a good start to help landing the Sunder Combat Maneuvers.

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