| Pirate Rob |
Urban ranger into Shadowdancer.
Here's a copy/paste of my PFS character who could easily be described as a Commando. I prepared this for somebody else but thought you might want it useful. I might build him slightly differently with access to more recent books, including things like Urban Ranger instead of the rogue level.
Strength 18 (14 +4 Belt) 5 points
Dexterity 23 (17 +2Human +2Ioun Stone +1 level 4 +1 level 8) 13 Points
Constitution 12 | 2 Points
Intelligence 12 | 2 Points
Wisdom 12 | 2 Points
Charisma 7 | -4 Points
20pt buy.
AC 26 (+4 from Mobility)
9 Armor (Celestial Armor)
6 Dex
1 Dodge Feat
Saves
Fort +11 (8 Base, 1 Ability Mod, 2 Cloak)
Reflex +16 (8 Base, 6 Ability Mod, 2 Clock)
Will +6 (3 Base, 1 Ability Mod, 2 Cloak)
Initiative +9 (+6 Dex +1 Cracked Dusty Rose Prism +2 Reactionary Trait) +2 in urban terrain.
HP: 87
10: Level 1 Ranger
12: 2 More levels of Ranger
5: 1 level of Rogue
12: 2 Levels in Fighter
25: 5 Levels of Shadowdancer
+11 Con 12
+11 Toughness
+1 Favored Class Fighter
Skills: 84 Ranks
18 3xRanger 6
4 2xFighter 2
30 5xShadowdancer 6
8 1xRogue 8
11 Int 12
11 Human
+1 Favored Class Fighter
+23 Acrobatics (+6 Dex, +11 Ranks, +3 Class, +5 Boots -2ACP)
+21 Disable Device (+6 Dex, +11 Ranks, +3 Class, +2 MW Tools, +1 Trapfinding, -2ACP)
+13 Knowledge Engineering (+1 Int, +9 Ranks, +3 Class)
+13 Knowledge Dungeoneering (+1 Int, +9 Ranks, +3 Class)
+20 Perception (+1 Wis, +11 Ranks, +3 Class, +5 Goggles) +2Urban Terrain, +1 vs traps, +2 vs human
Perform Dance 2 Ranks
+13 Profession Siege Engineer (+1 Int, +9 Ranks, +3 Class)
+5 Sense Motive (+1 Wis, +1 Ranks, +3 Class)
+19 Stealth (+6 Dex, +11 Ranks, +3 Class, -2 ACP) +2Urban Terrain
+15 Survival (+1 Wis, +9 Ranks, +3 Class + 1 Track) +2 Urban Terrain, +2 vs human
Items of Note + ~Cost:
+1 Vicious Humanbane Elven Curved Blade 16,400(Proficency from Cracked Opalescent White Pyramid 1,500)
Cloak of Resist +2 4,000
MW Composite Longbow (STR 3) 2PA
Celestial Armor 22,400 gp
Elven Boots (+5 Acrobatics) 2,500
Eyes of the Eagle (+5 Perception) 2,500
Belt of Strength (+4 Strength) 16,000
Deep Red Sphere Ioun Stone (+2 Dex) 8,000
Cracked Dusty Rose Prism 500
Scarab, Golembane 2,500
Ring of Delayed Doom (1 Charge) 5,000
3 Doses Purple Worm Poison 2,100
83,400gp + ~11,000gp cash + other minor stuff like wayfinder, arrows, alchemist fire, rope, PA consumables etc. I'm too lazy to add up my gold earned but 94,400 seems to be in the right ballpark. (88k level 11 - 108k level 12)
Level / Feat+Choice Progression
1 Ranger / Dodge + Mobility (Favored Enemy: Human)
2 Rogue (Sneak Attack +1d6)
3 Fighter / Weapon Finesse + Combat Reflexes
4 Ranger / Power Attack (2 Handed style)
5 Ranger / Spring Attack
6 Shadowdancer
7 Shadowdancer / Toughness
8 Shadowdancer / Rogue Talent (Trap Spotter)
9 Shadowdancer / Vital Strike
10 Fighter / Improved Crit
11 Extra Rogue Talent (Expert Leaper, fall further and always running start)
Attack: +1 Vicious Human Bane Elven Curved Blade
+13 [+8 BAB, +6 Dex, +1 Enhancement bonus, -2 Power Attack (frequent but not 100%)] (+4 to hit vs humans, also I had an extra +2 for the first half of your table from Greater Magic Weapon)
Damage 1d10+16 [4str bonus x1.5, +1 enhancement, +9 Power Attack] +2d6 Vicious (1d6 to myself) +1d6 Sneak Attack. +2d6+4 vs humans. Leadblades increases base weapon die from 1d10 to 2d8. Vital Strike gives double base dice. Power Attack gives -3 to hit, +9 to damage.
So Power Attack-Vital Strike vs a human I'm flanking with lead blades up is: +19 for 4d8+3d6+20 (1d6 to myself) Critting on a 15-20 for an extra 2d8+20 bonus.
When I built the character vital strike and spring attack worked together. Even though I can't use them at the same time sometimes spring attack solves various problems, like how to attack things like purple worms etc.
I originally had heirloom weapon, but swapped it for reactionary with the rules change
Other thoughts: One of the problems with shadow dancer is it's most obviously entered by rogues and it doesn't advance their sneak attack and has a lot of wasted overlap. Going into it mostly from ranger I got to make use of evasion
Level 12 brings him the 3rd level of weapon master fighter and another point of dex. This also lets him get the gloves of Dueling so his attack bonus will go up by 5 (+1 Dex, +1 Bab, +1 Weapon Training, +2 Gloves of Dueling) and his damage will go up by 3 (+1 Weapon Training, +2 Gloves of Dueling)
| james maissen |
im looking to make a rogue like person that can disable traps but would be a fast attacking guy like coming out of no where hit hard then stealth repeat. i was thinking ninja but anyone have a better idea? i did love the scout from 3.5 but dm said no.
Trapper ranger archetype either as full levels or just a splash.
Potentially shadow dancer for a dip depending on how you want hide in plain sight and when you want it.
-James
| BigNorseWolf |
Hit and run, while a viable real world tactic, doesn't work very well with most adventuring parties. While you're spending your actions darting in and out of the shadows your party isn't. They wind up doing damage every round while you don't. A skirmishers damage is usually already poor enough compared to a stand and fight type without cutting it in half.