| Christopher Dudley RPG Superstar 2013 Top 32 |
I apologize if this has been posted before but a search didn't turn up something obviously relevant in the rules forum. I recently decided to try out the Summoner for what little PFS I can find, and I had a couple questions.
First of all, for a first level character, you start with the max HP for your hit die. Does this apply to the Eidolon as well? Or does my Eidolon actually start with fewer hit points than the summoner (6 vs the meatbag's 10)?
My other question is about healing. The text of the summoner class says this:
A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned.
The way I read that, I summon it with full HP every time. That doesn't seem right. I could understand if the text read "the eidolon hit points are unchanged from the last time it was dismissed (or otherwise left the summoner's plane of existence)," which would indicate that its hit points remain constant the last time you had it out. But the first time I summon it, it has full hit points. The next time I summon it, having the same HP as the last time it was summoned would mean full HP. Is this just a poor wording on the rule, and does everyone play it as if it said "last time it was dismissed"?
Thanks for the help.
| Christopher Dudley RPG Superstar 2013 Top 32 |
Thanks for the answers so far. That's what I was thinking was the case. Just making sure.
EDIT: Title because I thought of a third question.
Also the "Max Attacks" column for a 1st level eidolon is 3. But the text says "this does not include attacks made with a weapon."
So if I take Martial Weapon Proficiency (Greatsword) as my 1st level feat, take the "limbs (arms)" evolution, and "Gore" (having taken Extra Evolution" as my 1st level summoner feat), then the eidolon can attack with the greatsword as a primary, and 2 claws and a gore as a secondary attack, for a total of 4 attacks. Is that correct?
| Phasics |
Thanks for the answers so far. That's what I was thinking was the case. Just making sure.
EDIT: Title because I thought of a third question.
Also the "Max Attacks" column for a 1st level eidolon is 3. But the text says "this does not include attacks made with a weapon."
So if I take Martial Weapon Proficiency (Greatsword) as my 1st level feat, take the "limbs (arms)" evolution, and "Gore" (having taken Extra Evolution" as my 1st level summoner feat), then the eidolon can attack with the greatsword as a primary, and 2 claws and a gore as a secondary attack, for a total of 4 attacks. Is that correct?
Correct be aware being secondary natural attacks your doing only doing 1/2 STR dmg.
But yes if you want to can do the crazy two greatsword max natural attack monster of Doom
ends up with 6 Melee attack base 15/15/10/10/5/5 and 7 natural attacks with multiattack at +13/13/13/13/13/13/13 , throw in haste and you attack routine looks like this
15/15/15/10/10/5/5/13/13/13/13/13/13/13 and yeah well that's not even fully optimized ;)
| Christopher Dudley RPG Superstar 2013 Top 32 |
Interesting. Thanks again.
But wait. You said two greatsword attacks. If the eidolon has 4 arms and uses two greatswords, does it get two attacks at full BAB with them? Along with the iterative attacks at higher hit dice? I thought there was some rule that said extra arms do not grant extra attacks.
| HaraldKlak |
Interesting. Thanks again.
But wait. You said two greatsword attacks. If the eidolon has 4 arms and uses two greatswords, does it get two attacks at full BAB with them? Along with the iterative attacks at higher hit dice? I thought there was some rule that said extra arms do not grant extra attacks.
The above attacks is based on Two-Weapon Fighting. With the three feats you can get 3 additional attacks, at the BAB of your first three iterative attacks.
However you should lower those attack bonusses with -4 for two-weapon fighting without a light weapon in the off-hand.
Edit: Actually the -4 doesn't apply to the attacks made with natural attacks.
| Ssyvan |
Sorry to resurrect an old thread, but I think the OP is correct. I know that by RAI they mean that if an Eidolon was dismissed at 3 HP, it'd come back at 3 HP. But the way the following reads:
A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned.
That Eidolon would come back with HP "unchanged from the last time it was summoned", which if it was at full it would come back at full.
That said, I'll continue to run this in my games as:
"the eidolon hit points are unchanged from the last time it was dismissed (or otherwise left the summoner's plane of existence),"