Learning new spells?


Rules Questions

Liberty's Edge

So as a wizard you can copy spells from a scroll into your spell with a spellcraft roll of 15+ spell level. Well what if you fail? Our group figured out that the scroll doesn't get used but the book says two different things on failures that contradict one another. In the magic section it says you must wait until you get another rank in spellcraft. But in the spellcraft section of the book it says you only need to wait a week? Which one is right?


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The current version is that you only have to wait a week. I believe this was changed in the latest printing of the CRB, and is correct on the official prd.

Grand Lodge

Keep in mind that given the situation "waiting a week" constitutes as one try at a PFS session for most purposes.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

You can dodge this issue altogether by Taking 10 as long as you have reasonable INT, you're keeping Spellcraft topped off with ranks, and you're not trying to scribe in the middle of a storm or a battle or whatever.

Liberty's Edge

I looked in the current version of the core and it said the same thing...pg 419 I think it was for the "wait until new rank in spellcraft" and it still said wait a week in spellcraft

Grand Lodge

Jiggy wrote:
You can dodge this issue altogether by Taking 10 as long as you have reasonable INT, you're keeping Spellcraft topped off with ranks, and you're not trying to scribe in the middle of a storm or a battle or whatever.

I generally disallow taking 10 where magic is concerned.


SlimJamama wrote:
I looked in the current version of the core and it said the same thing...pg 419 I think it was for the "wait until new rank in spellcraft" and it still said wait a week in spellcraft

Page 419 appears to be rules about traps. The relevant rules are on pages 106 and 219. Regardless, you can see the current version of Spellcraft here and the magic section here, and both say it is one week. I will almost certainly say you have a 4th, not 5th, printing of the CRB.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

LazarX wrote:
Jiggy wrote:
You can dodge this issue altogether by Taking 10 as long as you have reasonable INT, you're keeping Spellcraft topped off with ranks, and you're not trying to scribe in the middle of a storm or a battle or whatever.
I generally disallow taking 10 where magic is concerned.

Really? Why's that? I would think that players and GMs alike would be interested in T10 for mundane things like scribing new spells (that can be done "off-camera") and get on with the exciting stuff, so I'm curious where you're coming from here.


The most current printing I have says

Spellcraft:
If you fail to learn a spell from a spellbook or scroll, you
must wait at least 1 week before you can try again. If you
fail to prepare a spell from a borrowed spellbook, you
cannot try again until the next day.

Magic Section:
If the check fails, the wizard cannot understand or
copy the spell. He cannot attempt to learn or copy that
spell again until one week has passed. If the spell was
from a scroll, a failed Spellcraft check does not cause the
spell to vanish.

5th Printing

Liberty's Edge

Yea same with my GM...also this really isn't a PFS issue its an overall rule issue

Liberty's Edge

Ok I have a fourth printing....didn't know they came out with a fifth...sweet answers my question! Thanks!

Grand Lodge

Jiggy wrote:
LazarX wrote:
Jiggy wrote:
You can dodge this issue altogether by Taking 10 as long as you have reasonable INT, you're keeping Spellcraft topped off with ranks, and you're not trying to scribe in the middle of a storm or a battle or whatever.
I generally disallow taking 10 where magic is concerned.
Really? Why's that? I would think that players and GMs alike would be interested in T10 for mundane things like scribing new spells (that can be done "off-camera") and get on with the exciting stuff, so I'm curious where you're coming from here.

I view all magical operations as "stress rolls" to borrow a term from Ars Magica as opposed to casual or routine tasks. A stress roll by nature is something you can't take 10 on.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Do you find this alteration improves gameplay? If so, how? (If you don't mind my asking.)

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