Maridstyle overpowered?


Rules Questions


Hi,i play a monk 7 (vow of poverty 3.5)  and just got the Maridstyle feat.So in damageterms if i use Maridstyle icluded elemental fist i would do 1D8+2D6+8 (5 Str:18+1 Ki Strike+Wis: 3).Multipl. this if I hit with all flurry of blows.

So isn't the Maridstyle feat it that terms generaly overpowered?


mightyjules wrote:

Hi,i play a monk 7 (vow of poverty 3.5)  and just got the Maridstyle feat.So in damageterms if i use Maridstyle icluded elemental fist i would do 1D8+2D6+8 (5 Str:18+1 Ki Strike+Wis: 3).Multipl. this if I hit with all flurry of blows.

So isn't the Maridstyle feat it that terms generaly overpowered?

No I don't think so.

Remember that elemental fist is limited uses per day. At lvl 7 with marid style, you can use it for 8 attacks per day. So you'll only be able to use it for two full flurries per day.

Comparing it to a lvl 7 fighter with a non-magical greatsword:

With power attack he will deal something like 2d6+16 (7 str + 6 PA + 2 WS + 1 weapon training). You get an additional attack, and for a few rounds can have a more damaging full attack, but he gets a lot more feats to boost his attacks, his weapon enhancements are cheaper, and he can do it all day long.


Nah. It's really nothing special at level 7.


mightyjules wrote:

Hi,i play a monk 7 (vow of poverty 3.5)  and just got the Maridstyle feat.So in damageterms if i use Maridstyle icluded elemental fist i would do 1D8+2D6+8 (5 Str:18+1 Ki Strike+Wis: 3).Multipl. this if I hit with all flurry of blows.

So isn't the Maridstyle feat it that terms generaly overpowered?

My level 7 paladin smites for 1d10+19 15-20/x2.

You are not overpowered, it just looks that way because damage-wise you are keeping up with the other full BAB combat classes.


You can only use elemental fist 1/round so it is hardly unbalancing, it is a bit weak but too cool to complain about much.


Dabbler wrote:
mightyjules wrote:

Hi,i play a monk 7 (vow of poverty 3.5)  and just got the Maridstyle feat.So in damageterms if i use Maridstyle icluded elemental fist i would do 1D8+2D6+8 (5 Str:18+1 Ki Strike+Wis: 3).Multipl. this if I hit with all flurry of blows.

So isn't the Maridstyle feat it that terms generaly overpowered?

My level 7 paladin smites for 1d10+19 15-20/x2.

You are not overpowered, it just looks that way because damage-wise you are keeping up with the other full BAB combat classes.

See my post above, monks actually never do keep up dmaage wise but they are able to do other cool stuff.


Remco Sommeling wrote:
See my post above, monks actually never do keep up dmaage wise but they are able to do other cool stuff.

I know, it's part of the problems with the class that they can do cool stuff, but not do much to an enemy when they reach him.


Dabbler wrote:
Remco Sommeling wrote:
See my post above, monks actually never do keep up dmaage wise but they are able to do other cool stuff.
I know, it's part of the problems with the class that they can do cool stuff, but not do much to an enemy when they reach him.

Well I do not consider it much of a problem, monks do fair enough damage and they usually weather combats much better than other warriors due to high (touch) AC, saves, evasion and mobility as well as a smattering of other defenses/abilities. They draw attention and enemy resources to themselves and support other characters across the board while looking cool doing it, they won't outdamage the fighter but they will not drain many resources from the party after a skirmish.

My only major beef with monks is that they should have full bab instead, so they can make fairly decent one attack strikes. It's flurry of blows could use some cleaning up and possibly reworked with a few notes/errata for some feats.

Anyway not the thread to do another lengthy monk discussion :p


Whoa, whoa, whoa, whoa... *Every* thread is a thread for lengthy monk discussions ;)


Remco Sommeling wrote:
You can only use elemental fist 1/round

Do have a source for the rule?Cannot find any! Neither in Ultimate Combat nor in the errata.


mightyjules wrote:
Remco Sommeling wrote:
You can only use elemental fist 1/round
Do have a source for the rule?Cannot find any! Neither in Ultimate Combat nor in the errata.

It is in the elemental fist description.

"Benefit: When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of damage of the chosen type. You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You may attempt an Elemental Fist attack once per day for every four levels you have attained (see Special),and no more than once per round."


Even my BARD does 1d8+16 after basic buffs at lv7.

Breakdown:

Longsword+1: 1d8+1
2H Str14: +3
2H Power Attack: +6
Inspire: +2
Arcane Strike: +2
Good Hope: +2

Total: 1d8+16 at +9 to hit. If the sorc casts Haste (usually does) I hit twice at +10. At lv8, I get off another potential hit.


Not for a monk of the 4 winds Remco;)! Just found the line


mightyjules wrote:
Not for a monk of the 4 winds Remco;)! Just found the line

Actually, the Monk of the Four Winds is still restricted by the once per round rule. He gains Elemental Fist as a bonus feat, but the Monk of the Four Winds has his Elemental Fist damage dice increase with level. It says nothing about being allowed to make more Elemental Fist attacks in a round.

Text:

Elemental Fist (Su) wrote:

At 1st level, a monk of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the monk increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on).

This ability replaces stunning fist.

Elemental Fist feat wrote:

You empower your strike with elemental energy.

Prerequisites: Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Benefit: When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of damage of the chosen type. You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You may attempt an Elemental Fist attack once per day for every four levels you have attained (see Special), and no more than once per round.

Special: A monk of the four winds receives Elemental Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt an Elemental Fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.


I would say Dragon Style is much more powerful than Marid Style, myself.


Remco Sommeling wrote:
Dabbler wrote:
Remco Sommeling wrote:
See my post above, monks actually never do keep up dmaage wise but they are able to do other cool stuff.
I know, it's part of the problems with the class that they can do cool stuff, but not do much to an enemy when they reach him.
Well I do not consider it much of a problem, monks do fair enough damage and they usually weather combats much better than other warriors due to high (touch) AC, saves, evasion and mobility as well as a smattering of other defenses/abilities.

The two biggest factors in inflicting damage:

1) Bonus to hit the target (monks struggle with unarmed strike as it has only partial enhancement available),
2) Threat range (most monk weapons have the worst).

All those dice in unarmed damage are a red herring, as are all the bonus attacks from flurry-of-blows and the effects of stunning fist, all are only as effective as the hits that the monk can score.

Remco Sommeling wrote:
They draw attention and enemy resources to themselves and support other characters across the board while looking cool doing it, they won't outdamage the fighter but they will not drain many resources from the party after a skirmish.

Sadly, they draw attention only for as long as the enemy doesn't realise they cannot do much offensively. They can defend and even heal themselves, but not the rest of the party.

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