| Drakli |
| 1 person marked this as FAQ candidate. |
Okay, so... when a creature uses Fly-By Attack, "when flying, the creature can take a move action and another standard action at any point during the move."
What if that attack allows the monster to grapple someone as a free action, such as with the Grab ability or the Snatch feat? Is it then able to continue its move, while carrying its snatched/grabbed victim?
Or does it need to stop there and wait until its next turn to spend a standard action to use grapple to carry the victim half its speed? If that's the case, how do I represent those monsters who swoop in and carry off victims rather suddenly?
DarkKnight27
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One thing you have to keep in mind is the weight limit for flying creatures. I believe that they have to stay within their "Light Load" in order to fly.
If you're going for a thematic thing, then as a GM, you can certainly say that a creature with Flyby Attack, and Snatch could swoop in, grab a character and start to fly away with him.
Or if you're playing strictly by the rules then the creature would have to swoop in and make the attack (and grapple), and then next round try to fly away with the character.
| RuyanVe |
Have you checked:
grapple and fly or other results by using the search function and typing in e. g. grappple and fly?
Ruyan.
| RuyanVe |
Something from PRD in the Combat section under grapple:
Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).
Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.
So you would need to move in (the swooping in and out part), perform the combat maneuvre (a standard action) and make the grapple check to move the grapple (a standard action) Which is more actions than you have.
I do not see how you could - applying RAW - swoop down out of the sky, establish a grapple, and begone with your opponent in one round with a standard and a move action available to you.
Best scenario I see is to pick up the Improved or/and Greater grapple feats.
Grappling someone/thing is a standard action, or a move action with Greater grapple. If you start your turn next to them you can grapple (move) then move the grapple (standard) to carry them up into the air.
Maybe you can play around with abilities like the forest drake has, which lets him gain another move action via Speed Surge (Ex).
Ruyan.
| MendedWall12 |
I just wanted to point out that this exact question has gone around before.
Once in this thread particularly. Unfortunately that thread didn't ever come to a satisfactory conclusion, as far as I remember. It seems clear to me that the intent of giving a creature the Flyby Attack, and Grab ability is that it could, in fact, grab an enemy and fly off with them. However the grapple rules are pretty clear that two separate grapple checks are necessary before a grappled creature can be moved. As with a lot of other things, it seems the best person to answer this question is the GM at your particular table. If you are the GM, then you are perfectly within your rights to read it that way, and make that the operation of those bestial feats at your table.
| Quandary |
| 1 person marked this as FAQ candidate. |
if you have the Grappled condition you can't move.
it isn't clear if that means you can't BE MOVED by an external force.
(e.g. two grapplers are going at it on a bridge, which is disentegrated beneath them: do they fall or not?)
with Grab there is an option to take a -20 penalty to not be Grappled yourself (but your target is if you succeed).
in that case, the Fly By Grappler could apparently continue their Fly By Movement after the Grapple.
Per RAW, their target wouldn't move with them, but nothing RAW says the Grapple is broken in that case.
(neither does anything RAW say the Grapple is broken if the Grappler is Teleported away from their Target)
ignoring Teleport, it seems PLAUSIBLE that the RAI is actually for the target to be 'stuck' to the Grappler as long as the Grapple is maintained, so if the Grappler CAN move somehow the target should be moved with them.
You should also consider that Grapple moves the Target adjacent upon initial success.
If the Flying Grappler has Reach / uses Lunge, their target may very well be moved up into the air,
even if the Flying character can't / doesn't continue flying after initiating the Grapple.
One thought: PERHAPS this would work...
I believe Bull Rush is worded such that it can be performed with a weapon as part of a Charge.
(I've had no success determining whether that's intended or not, but it's the standard 'in place of melee attack' wording)
It may thus be possible to perform a Bull Rush with the Natural Weapon that has the Grab ability,
performing the Bull Rush and moving the target along your Charge path (into the air)
and then the free action Grab is triggered since you are using the 'Grab' weapon for that attack.
...?