Improvised Trapmaking


Advice

Liberty's Edge

Hello again! I've got a new player in my home campaign; a rogue. She's got a great little backstory, she's been talking to the NPCs, and she doesn't see any reason not to improvise a few traps while the rest plan out their ambushes.

This is all GM approved... in theory. I can't find a thing about quickly making simple, improvised traps. We see them all the time on TV, in the movies, and in books. They are as common as a good old dragon fight. So... do I have to reinvent the wheel every time she wants to drop a net (which is not a "standard" trap that I could find anywhere), trigger the xbow nailed to something, or create difficult terrain with a shallow pit?

Is it possible that someone has a handy guide, or guidelines, for handling the "fun" traps to thwart the bandits/guards/mercenaries about to rush the door?

Obviously, these things need some time, but it's time measured in minutes, not weeks. And the materials will be simple, at least to start. That simply doesn't seem to fit in with the standard rules of crafting.

Can the 1st level rogue weave a net with 300' of rope, hang it from the top of a gate, and drop it on the bad guy with 4 hours notice and a chance of success?


There's a few things you can look at, but at first level things will be a little touch-and-go.

Here's the "Big page o' traps" these will give you an idea of how to set up CRs and the like for cost, but for improvised traps you could drop the DCs to spot and avoid etc since they're more "on the fly". For the net trap you could treat it like an arrow trap that's firing a net instead of an arrow.

The ranger Trapper archetype might give you some more ideas about how to implement improvised traps.

As for the rogue herself, tae a look at some of the rogue talents like Quick Trapsmith (allows her to set a trap as a full round action), Cunning Trigger (set off a trap withing 30 ft as a swift action) or even the Trapsmith archetype

Hope that helps.


I would first start with the above links, but then consider how you yourself could improvise a trap in a minute or less. Such as setting an object on top of a door or rigging up a trip wire.

Grand Lodge

Bear Traps are the best impromptu traps.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Improvised Trapmaking All Messageboards

Want to post a reply? Sign in.