GM looking for inspiration on hombrew Setting: The Ascended


Advice


Hello out there.
I am working on a little homebrew setting and am looking for some inspiration. It would be appreciated.

Setting: On the isle of terror a new strange god has descended who calls himself the "first God". All over golarion (starting in Good dominated regions) worshippers begin forming cults around him and stray from their former Gods. This "God" seems to be of awesome power and has a vast collection of Clerics in his direct service. All of those clerics are described as some sort of veteran who has class levels. The higher ranking Clerics can use the usual Cleric abilitys. They have some distinct features: They are all NG, the have maxed out diplomacy, they always seem to know where they are needed, they travel great distances fast and unseen if they want to, if you talk to them you get a nice and warm feeling of happyness and an urge to do good, if they "hear the call" and think it is time to join them they talk you into their way of thinking and seemingly convince you to adopt their views and values (Help thy neighbour, dont be a dick, think bevor you act that sort of stuff... good guy- stuff).
Needless to say they scare the s!$~ out of my players because (when my players still dared to listen to a single word of what those guys say) they hinted that they would purge all Evil from the worlds (plural) and make it perfect in his image. Or that the old gods wouldnt have a place in this new world they were building.

As it is now: The "Good Guys" have several little countrys under their controll and diplomacy their way though anyone who will listen adding more followers to their ranks and spreading increasingly fast. They dont discriminate and Ogres, Orks, Hobgoblins, Tieflings and other intelligent humanoids seem to be seamlessly absorbed into their society of tollerance and coexistence (all are neutral good and act accordingly. No spells involved). Outside of the good guys territory magic kinda works weird and erratic and the dimensional stability seems to have been weakened (presumably the first signs of aggression from that First God weirdo whose followers usually are pacifists and)

I kinda want my players to gather allies in Order to stop that new god and his NG cronies (which they gladly took up as their personal responsibility on account of the Good guys beeing creepy as f+&~ and EVERYWHERE)but they act kinda a lot like the usual players and piss off nearly everyone they meet...
They are now level 7 and are working to establish support from some aristocratic undeads from Geb (who will be their first real ally if they pull it off )

I kinda need ideas of Fractions of People or Allies they can aquire i got some nice quest ideas even reaching into the great beyond but some more would be rather awesome. Plus any ideas or critique regarding my setting will be met with serious consideration.

Cheerio.


Pathfinder Starfinder Roleplaying Game Subscriber

This seems like a job for the Leadership feat. A bard cohort does wonders for public relations. If your PCs are all antisocial jerks, they could use a good PR guy.


I think a problem I see with your set-up is the NG aspect of the "Good Guys". Obviously they have some sort of agenda in mind, but until they behave in a less than stellar manner, it's difficult to justify attacking them.

The only ones who would oppose them in an organized way are evil types. Most others would simply let their diplomats in and eventually become part of the structure.

The gods might inspire some kind of war because they're being threatened, but unless the "Good Guys" reveal themselves to be evil, it's really hard to justify taking action against them. The PCs coming across as jerks (as players usually do) is only going to get worse as they try to drum up support.

Darth Sidious has to reveal himself or be discoverd to a select few before other factions can arise and oppose the wave of "goodness" that will eventually be the new Evil Empire.

Of course, I'm only assuming this will be the ultimate result; if the "Good Guys" continue to be good, then the PCs will be working to create the Evil Empire themselves.


First off, I love the idea of Good-aligned antagonists. I'm currently writing a campaign where

Spoiler:
the LG society the PCs live in is watched over by a CE god who is trying to keep them weak and dependent.

As for some people who might oppose the spread of the "first God" (who may be morally questionable themselves):

The Aspis Consortium- their focus on profit at any cost is bound to come in conflict with the "Good Guy"'s teachings, and the the conflict that arises might provide them a good way to make some money off the endeavor.

Rahadoum- as an atheist (really, antitheist) nation, the whims of some god are unlikely to strike them as a good basis for social policy.

The Whispering Way- A thoroughly evil organization, these cultists pursue undeath as a perfection of the flawed state of existence that is life. They may be present in Geb, or at least willing to ally with them.

The Hellknights- Some Hellknight Orders are very cynical about the nature of humanity; the idea that the races of Golarion could be perfected without a system of laws and punishments (including Hell) guiding their actions is anathema to much of the approach they advocate.

If your PCs aren't opposed to slightly unsavory allies, this could be a great way to let some darker organizations have their positive aspects shown.


The problem as I see it with those groups, agnelcow, is that the "Good Guys" aren't imposing anything on the people they ally with--they're letting them continue to rule themselves, so nothing really changes. Those groups aren't threatened.

There's no real conflict except that the PCs get creeped out by the "Good Guys".


Jerry Wright 307 wrote:
There's no real conflict except that the PCs get creeped out by the "Good Guys".

Well, I was taking "purge all Evils from the worlds" and "old gods wouldn't have a place in this new world" to be statements of long term goals. It might be true that the people the "First God" is allying with are still autonomous but that does not preclude future conflict, especially since such conflict would be on a basic philosophical level. If all that is needed for the world to be made better is for everyone to submit to the will of this single god, then anything less then complete elimination of the opposition is a failure, and any compromise is wrong. As such, easy allies for those wishing to oppose the spread of the First God would be those with an interest in the status quo (such as the Aspis); with different single-minded goals (Whispering Way); with different ideas about the perfectability of sentient species (Hellknights); and different attitudes toward the fallibility of deities (Rahadoum).


The goal is one thing, but the "Good Guys" haven't done anything to advance it. They're just evangelizing, and doing it diplomatically. They aren't even having any old-fashioned raids on poor heathens or burning villages and witches at the stake.

They may actually believe the stuff their diplomats are saying. :)


Thats just the thing. The major theme is "doubt" those good guys have schown the ability to dominate when pressed (suggestion as per the spell a few times a day (only to make people do nonagressive or "good" things like: dont shoot me! or Listen to me!))

But the Diplomacy thing is the following: EVERYBODY believes them after a while. At least so it seems. people and intelligent creatures just flock around them like sheep and abandon their old ways rather very quickly.

The pcs cant prove that the Good guys are doing something odd but it sure as hell looks a lot like they somehow manipulate the free will of the people just through their voice. And ALL kingdoms that accept those guys eventually make the First God their state religion, declare themselves indeopendend and call themselfes "Sons of the First God" and cast aside the other clerics. Nonviolently and with best wishes but with a definite: "k thx bye you arent needed anymore"

Also my Pcs are an NE Assassin, NE Whispering Way Necromancer Agend of the Grave, NE Magus who is creepy as all hell (my fault, hes a bladebound magus and i gave his sword the agenda to "HElp"people with their pain by killing them.)and a morally ambiguous Ex monk who thinks the Good guys disturb the ballance of things.

Also: the Good Guys are still in

phase 1 spoiler:
talk your way into all countrys that are good and respect personal freedom or freedom of religion or are open minded towards good aligned religions. Look friendly and they wont resist the change.

phase 2 however... spoiler:
countrys that arent as... friendly and resist will be taken with a bit more aggression if needed. "If the King wont let us talk with his people kill the king" to put it simply. At this point they have several countrys and races of wild creatures (good aligned Giants and such) at their disposal and pose a significant threat. All in the name of "the Goal" which is a world in peace and harmony. They will do nothing Evil mind you. All very clean and precise with very little casualtys but there will be preassure there.

It all kinda is supposed to settle down to that epic showdown between the pcs and their not so "good" allies and the Good Guys with the pcs attacking the first god himself on his island (everybody knows hes there. Kinda fun to have a God walking about and having everyone know where to find him.)

But i dont want to waste too much time with the assembly of mundane Allies and organizations who on the great scale of things can be whiped out by a single Pc Wizzard at level 17. That God Guy will be a b%$+% to kill and they really need some awesome allies. (They already are on the s%%+list of a lvl 14 Wizzard Bloatmage with quite impressive funds (for kinda raping his female assistant dragon disciple....)). How will they do with the first Lich i thow their way? poop on his phlactery??


@ Angelcow

You get what i was going for. Nice.


The Mighty Khan wrote:
This seems like a job for the Leadership feat. A bard cohort does wonders for public relations. If your PCs are all antisocial jerks, they could use a good PR guy.

I dont play with the leadership feat. I dont like it all that much and think its a pin for the pcs to find new guys every other fireball they get in their collective faces


I am still working a lot on this.

How would a group of Neutral Good friendly guys go about to topple Cheliax for example? I am thinking small groups of very well trained and well equipt shock troups that capture the Aristocracy and Leaders and aftrewards begin the spreading of "The Word".

How would an army composed of a big mixture of Creatures and Races look like? Ogres in the front with towershields behind them an army of Asorted ARchers, Cavalry of Minotaurs, Heavy Support and Siege by Giants, air superiority by Sylphs or Harpys?
What about dragons? Currently the Dragons hold a great Meeting of the wyrms to decide how to act on those Good Guys (since i am not yet sure what to do with em.)
What about the Races of the darkland? Neothelids, Illithids, Dark Elves? Possible allies for my party?

As For the Goal of the Good Guys its fairly simple: Unite all People under the First God and raise a huge army. They are currently working on the material plane and have already taken over

spoiler:
the Plain of Positive Energy, Etheral plane and partially the Dimension of Dreams.

Also as of now im am planning to

at some point:
cut off all Travel to or from the outer Planes like Heaven and Hell that isnt a summoning so no gods can intervene on their own account. I plan to let my party gain the help of whole demiplanes or travel some of them for allies like "The Lost" my favorite plane of all

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