| Darkghost316 |
Hi all, I am making a Fighter that will wield a Two-Handed weapon. In the last game session I was a human magus and I got cleaved in half by a confirmed critical from a barbarian =/. Sadly that character was awesome with stats and background but he's dead now.
So now I have to build a new character with 15 point buy and since we had no front line fighter, might as well make a fighter :). I like two handed weapons for their damage and I will go that route. So what feats are good for a fighter of this type? Also what good archetypes could I use or should I stay vanilla fighter? I can use Core, UC, UM, APG, and some forgotten realms books from 3.5. Also I will be level 3 and will have WBL of that level.
I was thinking stats like this: Str: 17 Dex: 14 Con: 14 Int: 10 Wis: 10 Cha: 8
Also whats better as a race Human or Half-Elf? We are using the slow progession, so maybe Human would ease the pain for feats and skill ranks? Thanks for any advice, hopefully this guy will survive the horrors :).
| Darkghost316 |
Two-Handed Fighter archetype is the first step. Falchion is the weapon of choice. Human is the race.
What is allowed?
what is allowed? like in books? I posted it.... -_- lol. Core, UC, UM, APG, and the Forgotten realms campaign book.
Also is the Two-Handed Fighter archetype worth it? the double damage from the 3rd level and 7th level is great. Also the 100% for power attack is awesome as well, but the rest of the abilities not so much. And losing armor training kinda sucks =/. The reduce armor check and normal movement is actually pretty nice.
| Darkghost316 |
Post 7th, go barbarian.
So...lose the normal movement and reduction to armor check, but gain the double Str damage to attacks and when I hit level 8 go the rest with barbarian?
wouldn't that not help really besides the damage boost from Rage? I mean the barbarian movement and so forth depends on medium armor and less, but I'll be wearing heavy armor instead and that negates some of the barbarians good abilities.
| Darkghost316 |
Mithral heavy armor. The Raging Brutality feat will add additional damage as well.
True that would make it to medium for movement, but that depends if I ever get that type of armor and waiting for a long time like that would suck =/. We are going the slow progression lol and that would be a while away. Is the Two Handed fighter archetype the only viable way for a fighter to fight well with two handed weapons?
| Dabbler |
blackbloodtroll wrote:Two-Handed Fighter archetype is the first step. Falchion is the weapon of choice. Human is the race.
What is allowed?what is allowed? like in books? I posted it.... -_- lol. Core, UC, UM, APG, and the Forgotten realms campaign book.
Also is the Two-Handed Fighter archetype worth it? the double damage from the 3rd level and 7th level is great. Also the 100% for power attack is awesome as well, but the rest of the abilities not so much. And losing armor training kinda sucks =/. The reduce armor check and normal movement is actually pretty nice.
Definitely worth it. The two-handed archetype is a good solid performer for dishout damage to anything that you cross (but don't forget to pack a bow for those occasions you don;t get in close). I wouldn't bother with multi-classing, just stick with fighter for the cpastone and have fun!
| wraithstrike |
blackbloodtroll wrote:Two-Handed Fighter archetype is the first step. Falchion is the weapon of choice. Human is the race.
What is allowed?what is allowed? like in books? I posted it.... -_- lol. Core, UC, UM, APG, and the Forgotten realms campaign book.
Also is the Two-Handed Fighter archetype worth it? the double damage from the 3rd level and 7th level is great. Also the 100% for power attack is awesome as well, but the rest of the abilities not so much. And losing armor training kinda sucks =/. The reduce armor check and normal movement is actually pretty nice.
If you are going with a crit range weapon the weapon master archetype is nice, but you have to play to higher levels to get the most out of it.
Taking the critical based feats helps also.
What level do you think the game will end at?
| Darkghost316 |
Darkghost316 wrote:blackbloodtroll wrote:Two-Handed Fighter archetype is the first step. Falchion is the weapon of choice. Human is the race.
What is allowed?what is allowed? like in books? I posted it.... -_- lol. Core, UC, UM, APG, and the Forgotten realms campaign book.
Also is the Two-Handed Fighter archetype worth it? the double damage from the 3rd level and 7th level is great. Also the 100% for power attack is awesome as well, but the rest of the abilities not so much. And losing armor training kinda sucks =/. The reduce armor check and normal movement is actually pretty nice.
If you are going with a crit range weapon the weapon master archetype is nice, but you have to play to higher levels to get the most out of it.
Taking the critical based feats helps also.
What level do you think the game will end at?
True I have seen the weapon master archetype looks good for critical feat based character. For what level we might end, it depends. I can see this campaign going for up to level 20. So weapon master or Two handed fighter? Also should I dump my dex to 13 and bump my wis to 12, since I won't be getting armor training after all(tear) lol.
Also what are THE good critical feats to take, if I go falchion?
| Crysknife |
Crysknife wrote:Neither, the two are separate and both added to the total.blackbloodtroll wrote:Mithral heavy armor. The Raging Brutality feat will add additional damage as well.That's a good suggestion: how does raging brutality apply? x1,5 or x2?
I meant: do you apply 1,5 times CONMOD as normal for raging brutality (with 2-h weapon) or do you apply 2 times CONMOD like you do with STR?
| The Bald Man |
blackbloodtroll wrote:Two-Handed Fighter archetype is the first step. Falchion is the weapon of choice. Human is the race.
What is allowed?what is allowed? like in books? I posted it.... -_- lol. Core, UC, UM, APG, and the Forgotten realms campaign book.
Also is the Two-Handed Fighter archetype worth it? the double damage from the 3rd level and 7th level is great. Also the 100% for power attack is awesome as well, but the rest of the abilities not so much. And losing armor training kinda sucks =/. The reduce armor check and normal movement is actually pretty nice.
I recommend Straight Class Fighter.
Your instincts are good. Armor training is very nice. Both the movement and the ability to get more dexterity to AC.
Also, getting weapon training in another group is nice. Dabbler recommends packing a bow. With straight class fighter you can pick up bows for your second weapon group and really upgrade your long range threat. Assuming you have the duelist gloves you will pick up and instant +3 TH and Damage.
| Justin Ricobaldi |
Also is the Two-Handed Fighter archetype worth it?
Yes. A member in a party I was with wielded a Great Sowrd. He always struck for 4d6+15 points of damage and would crit for 6d6+30. Lol, being level 7. :D
But yeah, thf brings a lot fo damage to the table. Alternatively polearms are also very good, along with the pole-arm master architype. That way you could net enemies as well with superior reach if you are he only front line fighter.
side not question: 15 point build with slow character progression? How is that working out? I have yet to play with either of those point build cost or exp prgression track.
| Darkghost316 |
I don't really want to go the barbarian route this time. Even though they have some versatility with their skills and rage powers. I played one around 8 or so. I got to say they have power, but it treads off a little in the higher levels, but rage powers are great. Sadly there are only a few that are really good.
Anyway I was thinking and debating whether to go straight fighter or the archetype THF. What I concluded was that the stats I had for a straight fighter was nice but the only thing I'll be missing with the THF route would be normal movement in higher levels which would be nice.
Either way, I will be wearing fullplate and I want to keep consistent damage, so I think I'll the THF route. This what I have came up with. What do you guys think? thanks
level 3 Fighter(THF)
Str: 18 (+2 racial)
Dex: 12
Con: 14
Int: 10
Wis: 10
Cha: 8
Feats: Improved initiative, power attack, iron will, weapon focus(falchion), toughness
Also there is a houserule in that we can take two traits or one regional feat from the player's guide to fauren book. Whats good to get a regional feat or two traits?
Darkghost316 wrote:Also is the Two-Handed Fighter archetype worth it?Yes. A member in a party I was with wielded a Great Sowrd. He always struck for 4d6+15 points of damage and would crit for 6d6+30. Lol, being level 7. :D
But yeah, thf brings a lot fo damage to the table. Alternatively polearms are also very good, along with the pole-arm master architype. That way you could net enemies as well with superior reach if you are he only front line fighter.
side not question: 15 point build with slow character progression? How is that working out? I have yet to play with either of those point build cost or exp prgression track.
For your question, 15 point buy I have never tried, but the slow progression is a little rough. Since we don't meet very often, it takes a lot longer to level up and so you appreciate each level you gain something lol. How did your friend do 4d6+15?
| WerePox47 |
Your build is pretty solid imo... I assume your leaning towards the crit feat chains after 10th? I would have suggested the lore warden for a tripper or disarmer, but with the low int thats out the door. THF is great sustained damage so i doubt ull be disappointed in that department. Trait wise i would suggest indomitable will for an extra +1 to will saves and prob reactionary for +2 intitiative, but there are several others that are good as well.. And i realize u dont wanna play a barb, but ur wrong about them droppin off at later levels and theres more good rage powers that can be picked without erp feat, which i suggest at least twice. im pretty sure i could put tg a optimized barb build that would out dpr any fighter build put up against it.. But thats another story. Gl with ur character..
| Darkghost316 |
Your build is pretty solid imo... I assume your leaning towards the crit feat chains after 10th? I would have suggested the lore warden for a tripper or disarmer, but with the low int thats out the door. THF is great sustained damage so i doubt ull be disappointed in that department. Trait wise i would suggest indomitable will for an extra +1 to will saves and prob reactionary for +2 intitiative, but there are several others that are good as well.. And i realize u dont wanna play a barb, but ur wrong about them droppin off at later levels and theres more good rage powers that can be picked without erp feat, which i suggest at least twice. im pretty sure i could put tg a optimized barb build that would out dpr any fighter build put up against it.. But thats another story. Gl with ur character..
Yes, I am going for the critical feat chain. I'm thinking bleeding critical, staggering critical, and stunning critical. Also I never said the barbarian loses power in higher levels. I just mean as for myself, since I have played one. Their main power is their rage and its good. I did like and think they are more versatile with their skills and rage powers. From beast totem to superstitious the fighter can't reach that. Its just that I hate DMs always putting the barbarian in a stereotype and I make my barbarians roleplaying with a little more class(pun intended). So thats why I want Fighter, because they can kick ass and take names but come from all walks of life. I just want to be viable in higher levels as well. Is a psychic warrior better for a main melee character than a fighter, I wonder?