| Shifty |
Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.
The arrow does damage normally (3x) and detonates, doing normal bomb damage. Bombs specifically state they don't do multiplied damage, this is covered in the bomb text.
| Rasmus Wagner |
That would be contrary to the rules for bombs, which do not do 'crit damage'.
Bombs do not crit.
You are wrong. Bombs do 1d6+Int+xd6, and crit like any weapon with those stats would: (1d6+Int)*2+xd6. If bombs didn't crit, that's what they would have written. The additional dice of damage for leveling up are treated like additional damage dice, not increases to base damage; which means that the _additional_ dice don't multiply on Deadly strole or Deadly Charge either, but the base 1d6+mods still does.
| Shifty |
Noted, I have re-read the descriptor and see where you are going.
I now agree that the initial base D6 could well be eligible for crit damage (x2), as it only seems to restrict the additional 'level based dice' from critting.
So the arrow itself would be 3d6, the Bomb would do (1d6+Intmod)x2+Xd6.
The hit is treated as a Crit arrow + a crit bomb, as per the normal rules for both.