Explosive Missile + shortbow Crit


Rules Questions


2 people marked this as FAQ candidate.

When using explosive missile discovery how is the extra bomb damage calculated on a critical hit when shot from a shortbow? Bombs deal x2 damage and shortbows deal x3. Does this mean the extra bomb damage would be calculated as x3 since the arrow is infused not a bomb itself?


3x from the arrow.

Bomb does standard damage -

bomb wrote:


"The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)"

...unless you know something I don't.


I could not find an explosive missile discovery. Can you quote it or provide a link?


It should do x3 since it is an arrow and not a bomb.


http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo--- alchemist-discoveries/explosive-missile wrote:

Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.

The arrow does damage normally (3x) and detonates, doing normal bomb damage. Bombs specifically state they don't do multiplied damage, this is covered in the bomb text.


I did not even see that.

For anyone else

Quote:
The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).


Its one of those odd ones :)


The 1st d6 from the bomb is doubled on a crit. The BONUS damage (subsequent d6s) is not. So, if an explosive missile confirms a crit, the bolt does x3 and the bomb does +1d6.


That would be contrary to the rules for bombs, which do not do 'crit damage'.

Bombs do not crit.


The base damage of the bomb actually increases as the alchemist level.
The issue is that they call it bonus damage. It seem to me that the bomb's damage replaces the arrow's damage.

Why do they call it bonus damage?
I have no idea. I am chalking it up to bad language.
FAQ time for me.


Shifty wrote:

That would be contrary to the rules for bombs, which do not do 'crit damage'.

Bombs do not crit.

You are wrong. Bombs do 1d6+Int+xd6, and crit like any weapon with those stats would: (1d6+Int)*2+xd6. If bombs didn't crit, that's what they would have written. The additional dice of damage for leveling up are treated like additional damage dice, not increases to base damage; which means that the _additional_ dice don't multiply on Deadly strole or Deadly Charge either, but the base 1d6+mods still does.


Shifty wrote:

That would be contrary to the rules for bombs, which do not do 'crit damage'.

Bombs do not crit.

Yes they do, but only the first d6 is multiplied.


<sits on the sidelines for now>
I will have to read this after I go to sleep and wake up.


Noted, I have re-read the descriptor and see where you are going.
I now agree that the initial base D6 could well be eligible for crit damage (x2), as it only seems to restrict the additional 'level based dice' from critting.

So the arrow itself would be 3d6, the Bomb would do (1d6+Intmod)x2+Xd6.

The hit is treated as a Crit arrow + a crit bomb, as per the normal rules for both.

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