Need a clarification on CMD


Rules Questions


Ok I'm making a new character for a campaign and ran into something weird. Due to me having a negative dex modifier is it possible for my flat-footed CMD to be higher than my normal CMD? I want to say no but some clarification would be nice


Flat-footed wrote:

A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.

Characters with Uncanny Dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat.

Flat-footed only removes your dex bonus to your AC and CMD. The bonus is in this case something positive, while a negative modifier is referred to as a penalty.

The penalty exists as normal eventhough you are flat-footed.


HaraldKlak wrote:
Flat-footed wrote:

A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC and Combat Maneuver Defense (CMD) (if any) and cannot make attacks of opportunity, unless he has the Combat Reflexes feat or Uncanny Dodge class ability.

Characters with Uncanny Dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat.

Flat-footed only removes your dex bonus to your AC and CMD. The bonus is in this case something positive, while a negative modifier is referred to as a penalty.

The penalty exists as normal eventhough you are flat-footed.

Thank you

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