Does the redirection ability of a Flowing Monk interrupt the attack in which causes it? I'd say it doesn't, but I just want to make sure. Redirection: Redirection (Ex): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.
At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round. This ability replaces stunning fist.
HaraldKlak wrote:
Thank you
Mark Hoover wrote:
Hey as a fellow comic book geek, I didn't find your comments abrasive, and with Nightwing as my all time favorite comic book character I do want to get him as close as I can, but the things that are stopping me is this is just a one shot 1st level mod so one of our players can try his hand at being a dm, and I know that there is almost no way to accurately recreate Dick Grayson in pathfinder. So I'm looking at this as more of a thought experiment.
Well I finally gave in an attempted to stat out my favorite comic character for a 1st level one shot me and my group are doing, so let me know what you guys think... Nightwing:
GRAYSON Male Human Fighter(Unarmed Fighter) 1 NG Medium Humanoid (Human) Init +5; Senses Perception +0 -------------------- DEFENSE -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 13 Fort +4, Ref +3, Will -1 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dan Bong +1 (1d3+2/19-20/x2) and Dan Bong +1 (1d3+1/19-20/x2) Ranged Shuriken +4 (1d2+2/20/x2) -------------------- STATISTICS -------------------- Str 15, Dex 16, Con 14, Int 10, Wis 8, Cha 14 Base Atk +1; CMB +3 (+5 Grappling); CMD 16 (18 vs. Grapple) Feats Improved Grapple, Improved Unarmed Strike, Panther Style, Two-weapon Fighting Traits Reactionary, Silent Watcher Skills Acrobatics +2, Climb +0, Escape Artist +1, Fly +1, Perception +0, Ride +1, Stealth +2, Swim +0 I was trying to get as close as I could to the feel of the character, I know I'd never be able to stat him out perfectly, but I did my best. |