Dual Classing with Wizard / Fighter


Advice


I am playing table-top for the first time (I have basic RPG knowledge from the BG and NwN video games).

It has been a long time since I played those video games and of course, the rules are way different than back then, and video games were modified even more so, so I am not sure how to dual class.
I am having trouble finding somewhere that adequately describes the Dual-classing process. I am only level 2, and since it is my first time, I think my DM will let me catch up with Dual-Classing (or should I maybe just go multi-class?)

What are the benefits of multi-classing over dual-classing (short of multi-classing is still open to prestige classes)?

If I am not mistaken, dual classes can never leave beyond 1 level within each other if you want to keep leveling in either; as soon as they part from that range, the highest class is the only levelable class from that point on.

Grand Lodge

Magus is the wizard fighter combo in one class.
Do you mean gestalt when you say "dual classing"?


Dual classing is no longer an option. That was for D&D 2nd edition. Since 3rd edition came out multiclassing is the only option, and the classes do not have to be within a certain number of levels of each other anymore.

In PF the game rewards you by not multiclassing since progressing in one class gives you access to powerful abilities that you would not get otherwise. <---That does not mean don't multiclass. It is just a heads up.

As for the wizard/fighter combo you have to decide if you want your concept to be a caster that can fight or a fighter that can cast.

The magus is a decent class to look into also.


Dual-classing has gone the way of the dodo... hasn't been part of the game for a while. These days, it's just multi-classing, and all races can multiclass any classes you want. No level restrictions.

To get all the specifics, take a look at the Pathfinder Core Rulebook, or over at the SRD (http://www.d20pfsrd.com/) to get all the specifics. The computer games you are basing your experiences off of were based off of the D&D 2nd edition rules... Pathfinder is effectively 3 versions of the rules removed from that, and the playing field has changed a good bit in that time.


Yeah, I didn't look into that class until too late. One of the other members already picked that class up...lol. Don't wanna be a copycat. Haha. Besides, I can't do a total class change, DM said that is already out of the question. I would have to multiclass now if I want fighter capabilities, and I would probably be mainly caster that can fight.

I have definitely been checking out the d20pfsrd website, I was just having trouble finding the base rules (like I found multiclass variants and multiclass archetypes, but not any rules specifically outlining how to multi-class and the steps involved.

What would I be losing as a mage if I multiclassed with a fighter?

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I strongly recommend that you do NOT play a magus, at least not at first. Even experienced players get tripped up on some of its most central abilities. If you don't have a certain level of system mastery already, it'll be nothing but a headache.


You don't lose any wizard class features if that is what you mean, but every level you put into fighter or any non-wizard class is a level of wizard class features, and possibly spells that you are not getting. I would look at this guide to gishes

It brings up some points about going Eldritch Knight.
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As for multiclassing:

Quote:

Multiclassing

Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as “multiclassing.”

For example, let's say a 5th-level fighter decides to dabble in the arcane arts, and adds one level of wizard when he advances to 6th level. Such a character would have the powers and abilities of both a 5th-level fighter and a 1st-level wizard, but would still be considered a 6th-level character. (His class levels would be 5th and 1st, but his total character level is 6th.) He keeps all of his bonus feats gained from 5 levels of fighter, but can now also cast 1st-level spells and picks an arcane school. He adds all of the hit points, base attack bonuses, and saving throw bonuses from a 1st-level wizard on top of those gained from being a 5th-level fighter.

Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

Here is a link.

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