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Is it possible to cast other spells while Spectral Hand is out?

I'm assuming, if I cast a touch spell through the hand, I'm using a turn cast.

But I mean if I choose to cast something like Magic Missile.
Does Spectral hand dissipate? Or does it stay out while I cast Magic Missile?


I am having a hard time finding out how many skill points I have to assign to a non-class skill.
Do I have to give up two skill points to gain one point in a skill that isn't a class skill?


Ahh, ok...thanks.


That doesn't even make sense.

So as I get better at being a Wizard, a level 1 spell costs more?


I'm having trouble trying to figure out the cost of a spell scroll if I wanted to buy one from a vendor.

I keep seeing this: "caster lvl x spell lvl x 10gp"; but that's for having an NPC cast a spell for you as a service. I've also seen "spell level X 50gp" for copying a spell from another Spell book.

But how much is a single scroll that I can use to copy a spell from?


Is there anyway to get rid of the casting penalty while wearing armor as a wizard? I am wanting to get into an Eldritch Knight build and don't really want the 10% chance of a spell failing. Is Eldritch even smart to take as a Wizard?


Oh...ok. Was looking in the wrong place. Thanks for the input.


My DM told me that only so many spells can be in a spellbook. his specific example was that each spell takes up as many pages as its level and that a spellbook has a finite amount of pages. Some of that sounds reasonable, but I am finding no rulebook information to support this.

He wasn't 100% clear on the rules, he was making a passing statement, so if there are real rules to back this, I would like to read them so I can understand what I need to do to create the best spellbook.


Yeah, I didn't look into that class until too late. One of the other members already picked that class up...lol. Don't wanna be a copycat. Haha. Besides, I can't do a total class change, DM said that is already out of the question. I would have to multiclass now if I want fighter capabilities, and I would probably be mainly caster that can fight.

I have definitely been checking out the d20pfsrd website, I was just having trouble finding the base rules (like I found multiclass variants and multiclass archetypes, but not any rules specifically outlining how to multi-class and the steps involved.

What would I be losing as a mage if I multiclassed with a fighter?


I am playing table-top for the first time (I have basic RPG knowledge from the BG and NwN video games).

It has been a long time since I played those video games and of course, the rules are way different than back then, and video games were modified even more so, so I am not sure how to dual class.
I am having trouble finding somewhere that adequately describes the Dual-classing process. I am only level 2, and since it is my first time, I think my DM will let me catch up with Dual-Classing (or should I maybe just go multi-class?)

What are the benefits of multi-classing over dual-classing (short of multi-classing is still open to prestige classes)?

If I am not mistaken, dual classes can never leave beyond 1 level within each other if you want to keep leveling in either; as soon as they part from that range, the highest class is the only levelable class from that point on.