What to buy first?


Advice

Grand Lodge

I'm one scenario away from hitting 5th level (you can click my name for my stats). I have about 4,700gp to spend, and I'm not sure what to get. Here are some of the things I'm thinking of:

• Adamantine longsword
• +2 CON belt
• +2 INT headband
• Ring of Protection +1
• Scrolls of glitterdust and acid arrow to scribe into my spellbook

What should I be looking at getting first? I'll get all of those things eventually, I just can't decide on the order.

Other relevant info: I already have a +1 mithral chain shirt. My bonded item is an amulet, which (once I have 27 Fame) will become an Amulet of Spell Cunning for a cost of 5,000gp. I currently have 22 Fame.

This is a PFS character.

Thanks!


What weapon are you using currently? Adamantine is mostly useful for sundering things and bypassing DR, I wouldn't think that 5th level PFS scenarios would have many enemies with Dr/adamantine. Unless you've built your character to be a sunderer, sundering is just too hard, which seems unlikely if you're going the EK route. Glitterdust is good. Acid arrow is lame.


Why not a STR enhancer?

Grand Lodge

Paladin of Baha-who? wrote:
What weapon are you using currently?

Masterwork longsword.

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Adamantine is mostly useful for sundering things and bypassing DR, I wouldn't think that 5th level PFS scenarios would have many enemies with Dr/adamantine. Unless you've built your character to be a sunderer, sundering is just too hard, which seems unlikely if you're going the EK route.

I could be wrong, but I've been under the impression that most constructs have either DR/adamantine or hardness, and constructs show up now and then in PFS. Am I mistaken?

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Glitterdust is good.

Indeed.

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Acid arrow is lame.

You don't like damage spells that aren't subject to SR?

Grand Lodge

Crysknife wrote:
Why not a STR enhancer?

Because I'm a frontliner with d6 hit dice and 12 CON. Priorities, man! ;)

Grand Lodge

Jiao-long wrote:
Crysknife wrote:
Why not a STR enhancer?
Because I'm a frontliner with d6 hit dice and 12 CON. Priorities, man! ;)

On second thought, a STR belt might help with my piddly BAB. Gah! More decisions! :(

Dark Archive

Glitterdust is a top pick and one of the first two offensive spells I would take from second level spells. I assume therefore you already have Create Pit and Mirror Image.

What second level spells are you going to pick next level if you learn Glitterdust now? (unless you aren't going wizard next level) there aren't that many great second level spells.

Maybe Bull's Strength for the BAB problem.

Maybe Bear's Endurance as a bonded item emergency cast of a pseudo healing spell. Unless you go Infernal Healing.

Maybe Darkvision as a bonded item emergency cast when in Darkness.

I like Book Ward (seeker of secrets) to protect my spell books and other books/papers/objects. Even though it may never be tested in actual play on the spellbook it can be used on many maguffins (not just books). Probably select only once you have 3rd level spells.

I assume you already have a See Invisibility scroll for casting from the scroll at need.

I think folks avoid Acid Arrow because its just damage and therefore overlapping with the fighters or archers role (and nowhere near as much damage as a fighter or archer does). Useful, SR avoiding (and DR avoiding) damage, so circumstantially better, but generally just damage and no other utility.

Isn't an Amulet of Spell Cunning 10,000gp? More expensive than a 3rd level pearl of power - and I don't rate 3rd level pearls.

Hmm, a first level pearl of power might be a good choice.

Dark Archive

Jiao-long wrote:


• +2 CON belt

I'm a big fan of Constitution. Can't ever have enough of it.


Melee wizards at mid levels can buff themselves pretty well and become very hard to kill. Just consider how great of a defensive buff are stuff like mirror image or displacement. False life is great too.

+2 CON would give you 5 hit points, nice but not very significant IMHO.


Con enhancer. Your first priority is living long enough to buy anything else.

Crysknife wrote:
2 CON would give you 5 hit points, nice but not very significant IMHO.

5 hit points to drop, but 7 hit points till death.

Mithril Buckler - No arcane spell failure, and you can still cast with that hand.

Check out mergy's methods on his blogs or the PFS boards for some advice on consumables.

Grand Lodge

ZomB wrote:
Glitterdust is a top pick and one of the first two offensive spells I would take from second level spells. I assume therefore you already have Create Pit and Mirror Image.

I see little need for mirror image - I'm usually the table's tank via AC alone.

Quote:
What second level spells are you going to pick next level if you learn Glitterdust now? (unless you aren't going wizard next level) there aren't that many great second level spells.

It'll be a divination spell plus something. Not sure what. I guess I could just wait one scenario to grab glitterdust.

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Maybe Bull's Strength for the BAB problem.

Have it. I don't anticipate using it much, though.

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Maybe Darkvision as a bonded item emergency cast when in Darkness.

Oh, now there's an idea.

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I assume you already have a See Invisibility scroll for casting from the scroll at need.

Actually, as a diviner, I prepare that one every day in my bonus slot.

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I think folks avoid Acid Arrow because its just damage and therefore overlapping with the fighters or archers role (and nowhere near as much damage as a fighter or archer does). Useful, SR avoiding (and DR avoiding) damage, so circumstantially better, but generally just damage and no other utility.

Fair enough.

Quote:
Isn't an Amulet of Spell Cunning 10,000gp? More expensive than a 3rd level pearl of power - and I don't rate 3rd level pearls.

As an upgrade from my bonded item, it'll only cost me half that. :D

And unlike a pearl, I get to use it every day, and can split it up if I like. (Anticipating incorporeals? Three extra magic missiles!)

Liberty's Edge

With this build I would be willing to say that one might be interested in gloves of Arrow Snaring. Since you already have an open hand for spellcasting, catch an arrow that would have hit you twice a day, pretty solid.

Grand Lodge

BigNorseWolf wrote:
Mithril Buckler - No arcane spell failure, and you can still cast with that hand.

I actually use a wand of shield. Better investment for the scope of a level 1-12 career, IMO.

Quote:
Check out mergy's methods on his blogs or the PFS boards for some advice on consumables.

I'm already a fan. (Clearly you haven't moused over my name yet!) ;)

Grand Lodge

Crysknife wrote:

Melee wizards at mid levels can buff themselves pretty well and become very hard to kill. Just consider how great of a defensive buff are stuff like mirror image or displacement. False life is great too.

+2 CON would give you 5 hit points, nice but not very significant IMHO.

My only buffing that I use is a wand of shield. I use my combat spells offensively.

Altus Lucrim wrote:
With this build I would be willing to say that one might be interested in gloves of Arrow Snaring. Since you already have an open hand for spellcasting, catch an arrow that would have hit you twice a day, pretty solid.

Interesting idea. It sounds nice, until I try to remember the times I could've actually used it in PFS. Seems like a lot of enemies are either melee or casters. Besides, my AC is pretty solid as-is, so an extra defense against ordinary attacks seems a bit superfluous at the moment.

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