Gunslinger


Pathfinder Society

Liberty's Edge 5/5

Ok, I am working on a PFS Gunslinger, I want to design a character and familiarize myself with the rules, where can I find the comprehensive Society rules for a gunslinger?

I have Ultimate Combat in my lap, and the Organized play guide open on my desktop. Quick responses would be appreciated.


Additional Resources tells you what works different than the UC rules, especially how Gunsmithing works. But there is nothing specifically about Gunslingers in the FAQ.

Dark Archive 1/5

So with Gunsmithing, alchemical cartridges, paper, are 6 gold per shot? (12 gold, * 0.50)

Regular shot with a bullet would be 1.1 gold? (black powder 10g * 0.10 + firearm bullet 1g * 0.10)

How about things like Specific Ammunition; a single (1) tracer bullet is 100gold?

Liberty's Edge 5/5

Thanks

Liberty's Edge 4/5

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Favorite this post for quick reference.

PFS Gunslinger Adjusted Prices

Liberty's Edge 5/5

All the bookkeeping on the gunslinger is really turning me off of the class. As cool as it might look on paper. Thanks for advice guys but I think my next class choice will not be gunslinger.

Scarab Sages

Two things:
1). Bummer, dude. I'm really sorry to hear that you're turned off by the class. I've been thinking of building one myself, and this kind of makes me hesitate. Sadness.
2). I think that this may be why theree are no crafting rules in PFS.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

I've got a 2nd lvl Musket Master that is fun to play. Yeah it might take a bit more paperwork to handle, but really any archer/ranged character has the same paperwork, gunslingers is just a bit more expensive.

Scarab Sages 4/5

I have a gunslinger, and so far its a really fun class to play. I personally don't think there's too much bookkeeping to them. Honestly, I fins casters have much more bookkeeping with all the spells (and god forbid you summon something. So much extra work for 1-2 rounds =P ). Gunslingers are pretty much the same as any ranged character, just their ammo is a bit more costly and they have deeds (which works just like talents, domains, mysteries, etc.).

Kristoph, don't let this dissuade you. Gunslingers are fun. Especially when you crit with a musket and one-shot big baddies. =)

Edit: just barely ninja'd by Eric! Btw, I have a musket master also. They're quite awesome. =)

The Exchange 5/5

I've been looking at a GunTank.... yeah, dragon pistols and right in there in the melee... BOOM!

Shadow Lodge

Another musketmaster, here. Yes, the ammo costs (minimum) 1.1gp, but you're paying a premium to get a touch attack, and deal a d12 from a safe distance. That seems like a fair trade, to me. In the last three sessions I played with him, I shot off a total of nine bullets. Played right, a musketmaster will get one or two shots a combat at low levels. If you make them count, the combat should be just about over after that first shot.

I know that the reloading will get faster, but three gold a module is practically nothing. Hell, that could double, or triple, and I wouldn't notice the resource drain. By the time I want alchemical shots, I figure I won't miss 20gp a mod very much, in return for not having to pay to buy a golf-bag full of magic weapons.

Liberty's Edge

Though I'm sure we'll be getting a bunch more goodies for them with all the upcoming Alkenstar resources, what books currently offer things for Gunslingers after Ultimate Combat?

Shadow Lodge 4/5

Are you looking for something in particular? Ultimate Equipment stuff for gunslingers (and everybody else). Adventure Path #60 has a doubleshot pepperbox and something called an enervating pistol. Advanced Race Guide has some archetypes but I don't know how good they are.

Edit: There's an archetype called Gunner Squire in Knights of the Inner Sea, but that doesn't seem to be listed on the Additional Resources page.

Liberty's Edge

Nothing particular (other than a preference for Society-legal options). Those are good pointers, thanks.

Grand Lodge 4/5 5/5 *

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There are a variety options/trick you can do.

So far.. I've seen ONE gun on a chronicle sheet, and NO ammo. So save up your coin and pick your gear carefully.

That being said there are some helpful things you can get.

-Wand of Abundant Ammo (if you have UMD OR a friendly caster friend)
-Make Whole (wand, scroll, whatever, should be the FIRST purchase of any gunslinger in my opinion)
-Wand of Air Bubble (If you anticipate water missions like Sniper in the Deep)
-Some mundane items are vital. POWDER HORN. Let me repeat. POWDER HORN. One for every 10 charges of powder you have. Alchemical Weapon blanches, while it is not cost effective for silver, it IS for Adamantine and Ghost Salt.
-Ammo. Always stock specialized materials. There are a variety to use.
-Consider Class Synergy: Look for things in other classes that work together. Sneak Attack, Alchemical Infusion (Grenadier is an awesome archetype for Gunslingers/Alchemist), and so on. A few levels dip in the right class might help out but remember.. 5th level is where Gunslinger damage starts up higher.
-Picking the Right Enchantment on your gun. There are some obvious choices: Distance, Bane, Reliable (Greater Reliable) and Luck (and it's big 'sister') and then you have things like Liming (make it easier for your buddies), Conductive (for things like putting your Alchemical bombs on a musket) and I'm sure I missed more than a few.

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