
StreamOfTheSky |

I have a guide specifically for Zen Archer. If you want one for archery in general, there is a 3E guide, the Archery Handbook.
Obviously most of the rules/crunch information will be useless to you, but the "role" of archers, and the general aspects that are important to them have not changed, so that can offer some useful advice.
In general, unless doing an Archer Fighter archetype (and even then, you won't have many combat maneuver options before you hit 12, where PFS apparently ends), the number one goal of archery is damage output. You won't be tripping people or intimidating or using Stand Still or doing other fancy tricks, for the most part, you just are unloading damage. It's also important to think about what sort of operable range you'd like to focus on and choose a class best suited for that. Finally, what other roles (both in and out of combat) do you also want to cover? Scouting is a common choice, since you have the high dex and benefit from being able to initiate an encounter from further away. If you wish to, again, here is a very good 3E guide: A Guide to Proper Scouting. As before, the crunch parts won't be terribly useful (no more darkstalker, mind sight, or life sense feats), but the concepts it talks about could prove helpful, as it covers every concern a scout may have, as well as "safe ranges" to maintain from enemies when scouting (just ignore the numbers for sensory abilities that are not in PF like the mind sight and life sense feats).