Two Handed Weapon Fighting with a Two Handed Weapon in each Hand


Rules Questions


I was curious as a player would it be possible to dual wield two two handed weapons one in each hand. If it is possible what would be the negatives to hit? Also would there be specific feats to lower this negative? I ask because I am playing a level 1 Minotaur Fighter and Thought it would be very cool if I could wield a Great Axe in each hand.


2 levels of Titan Mauler (achetype of Barbarian).

The PRD wrote:
Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. This ability replaces uncanny dodge.

With the Two Weapon Fighting feat, your penalties to hit would be -6/-6 before BAB or Strength modifier. Oc course the rage ability of barbarian would be able to off-set 2 of that due to the Strength increase for so many rounds a day.

At level 1, I don't think you can do it, but at level 2 you can most certainly.

EDIT: I lied, you can somewhat do what you are looking for at level 1, just not as well. You can use a medium two-handed weapon in 1 hand as a large creature with a -2 penalty to hit. So the penalties would be the same as above with the Two Weapon Fighting feat, but you you be dealing weapon damage dice as a medium creature. The above archetype would let you use weapons normally sized for you in one hand, however, since you are intending to be a minotaur.

Liberty's Edge

First of all, you would need to be able to wield a two-handed weapon one-handed. The only ways I have found (so far) to do that are to build a Titan Mauler barbarian or use weapons one size category smaller than the character. Since a minotaur is a Large creature, you can treat a Medium two-handed weapon as a one-handed weapon, but you would have a -2 penalty to hit because it is inappropriately sized. You would then suffer -8 on your primary weapon, -12 on your secondary weapon. If you take the Two-Weapon Fighting feat (q. v.) these penalties would be reduced to -6/-6.

But the Jackalope got there first.


So those options of using smaller than my size weapons or becoming a Barbarian to 2nd level specialized in as a Titan Mauler? Would I then be able to take levels in Fighter? or would continuing to take levels in Titan Mauler enhance it as I thought that maybe a Two Weapon Warrior Archetype of Fighter would enhance the ability to dual wield or would the Titan Mauler be much better for it?


You would be to take a different class after 2 levels of barbarian, barring houserules by your GM. If you are planning on using a lot of rage powers I would recommend staying with barbarian. If you want to be a well rounded warrior I would suggest either switching to basic fighter once you have the Jotungrip ability or Weapon Master fighter if you are planning on using two of the same weapon and care more for offense than defense. I can't really recommend Two Weapon Warrior, basic fighter is better in my opinion.


It's kind of cheating, but you could go with dual-wielding Bastard Swords.

They're considered Martial Weapons if you wield them with two hands and an Exotic Weapon if you wield them with one hand. They deal d10 damage instead of d12, and have a 19-20/x2 threat range instead of a 20/x3 threat range, but if my math is correct, you'll be suffering from -4/-4 to hit instead of -6/-6, and when your enemy's AC starts going up, you want as few things hindering your attack rolls as possible.

As a side note, Jotungrip doesn't appear to get any better as you put more levels into Titan Mauler, so you could probably put 2 levels into Titan Mauler to get the ability, and then sink the rest into Fighter.


A large number of the Fighter archetypes are traps mechanically. Because developers didn't attack the bonus feats with virtually any of the archetypes (unless it's 1st or 2nd level), they all either give up Armor Training for...odd things, or they give up/rename Weapon Training, making you lose the amazing bonus from Gloves of Dueling.

Weapon Master is one of the good ones, as it accelerates Weapon Training for your specific weapon.

An alternative to taking 2 levels of Barbarian is 2 levels of Alchemist (I'd go something like Fighter 1 / Alch 2 / whatever) in order to get Vestigial Limb (x2). Once you have 4 arms, you have no problems dual wielding two-handed weapons. You even maintain your 1.5x STR bonus to damage and Power Attack.


With dual Wielding Bastard Swords would I need to take those levels in Barbarian? And where, if I may ask, did you get the information dealing with Hit negatives?
How do those Alchemist limbs alter gameplay because A four armed Minotaur would be quite intimidating. How much does the Str bonus drop for the Titan mauler?


Two Weapon Fighting penalties are covered on the last table of this page.


The PRD wrote:
Vestigial Arm (Ex): The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist's attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist's original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time). An alchemist may take this discovery up to two times.

Normally when you wield a weapon in 1 hand, you add your Str modifier to damage. When wielding a weapon in 2 hands, you add your Str modifier x 1.5 (rounded down) to damage. When you wield a weapon in your off hand, you ad only 0.5 x your Str modifier (rounded down) to damage.


That makes sense Thank you for all the help you guys have given into this matter I don't know exactly which method I will choose but I know I will end up using one Thank you very much.


Strongarm Bracers
With these on, you could wield two large bastard swords without additional penalties (2d8x2)


Or, if you take the Monkey Grip feat, you could wield two fullblades (Arms and Equipment p.6) (2d8 19-20) at large size (3d8) with a additional -2 penalty (on top of the twp penalties). Work with your DM to see what he's willing to allow. Obviously, you always want to go into one of those optimizing conversations with as much information as possible.


lets say you werent going minotaur you could go tiefling an use the variant powers table-16 You have oversized limbs, allowing you to use
Large weapons without penalty.

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