Maulium
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So, I'm making a level 10 witch NPC, but I haven't thought about the spells she has. She is a character that will aid starter players (so I'm focusing on buffing allies, debuffing enemies, and battle field control). She also has the narrative of being a funny screw up that sometimes helps and sometimes doesn't.
I have only thought of the following:
1st level spells
-enlarge person
-reduce person
-bungle
So, any help?
| Marthian |
Ya know, I always know the witch more for her chaotic Hexes.
I can't really recommend spells since it varies on your patron, however I can recommend hexes.
Fortune is a favorite among my party for the two d20 rolls. Has led to many critical hits.
Misfortune has also in turn prevented many hits, and even a couple criticals.
Accursed Hex and Split Hex are some great feats to acquire as well.
Healing may be useful for the fact it's a free cure moderate wounds for everyone.
Someone mentioned using the Scar hex on small animals, giving them to your party members, and then use Split Hex to do long distance buffs on allies or debuffs on enemies.
Also, it might help to look at these two guides.
THE VIKING IRISHMAN'S WITCH GUIDE
Hubble, Bubble, Toil, and Trouble. Fire burn and Cauldron Bubble