
Sailor Moon-Unit |
4 people marked this as FAQ candidate. |

The Terrain Mastery Rogue Trick, from U.C., makes Rogues better at the whole Favored Terrain gig than Rangers - that seems a little... weird.
The ranger ability has been changed from previous versions of it (some in games by Another Company) where getting a new Fav. Terr. increased ALL previous Fav. Terrs. by +2 to a version where getting a new one only increases ONE Fav. Terr. by +2. The rogue talent explicitly says that each time a new Terrain Mastery is selected, ALL Favored Terrains gained through other selections of Terrain Mastery increase by +2 each. This is similar to the old model and is clearly superior to the ranger's ability to acquire Favored Terrains (not to mention the fact that, through the Extra Talent feat, rogues can acquire Favored Terrains FAR more rapidly than a ranger can, as there is no feat that allows Rangers to select an extra Favored Terrain).
My question is, was this on purpose or a mistake? Should it be changed?

Oterisk |

I think you are right. I does seem too much, that rogues can easily out-terrain the ranger.
Although it makes me want to optimize a rogue/horizon walker build.
Did that a while ago, it's pretty crazy.
[edit]Here's the link.

Sailor Moon-Unit |

Well, on the one hand, I think it was a mistake to nerf the ranger Favored Terrain the way they have (I'm not a fan of the latest iteration of Ranger), so I'm happy to see ANY class "get it right" as it were. And it WAS a Horizon Walker I was looking at when I stumbled across this (I had previously used a Ranger (Warden)/Druid (World Walker) for it). But it DOES get pretty wild. Setting aside one feat for Endurance and one feat for, I dunno, a combat feat of some kind, a 6th level human rogue can have taken Terrain Mastery five times, for a top bonus of +10 in his or her best terrain, so that by the time he or she hits 9th and gets the first Terrain Dominance from Horizon Walker, the top bonus could potentially be +14. It's grotesque and fabulous.