| Eminence Grise |
Hi everyone,
My players recently finished the Varnhold Vanishing and will start playing Blood for Blood in a few weeks (we're having a kingdom building interlude).
There's 2 part of the adventure that aren't to my liking.
1. The Boggard
I just don't get their appeal.
I've been thinking of changing them for a small village of fey who worships Nyrissa. It allows me to foreshadow a lot of things.
The main question that I have, is what kind of fey?
2. Trolls
I stole an idea here about using Hargulka as a rival nation. As a result, the players fought endless amounts of trolls.
Instead of having a troll unit attacking Tatzlford (or whatever it is spelled) with the soldiers and barbarians, I would like to use another monster.
I was thinking of either ogres or the ogrekin template (from Bestiary 2).
Anybody has a better idea?
Thanks everyone!
EG
DM_aka_Dudemeister
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1. The Boggards
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What about a tribe of Juju Zombies, animated by a token given to them by Nyrrissa. There's a serious dearth of undead in Kingmaker, and the idea of swamp dwelling juju zombies (bestiary 2) would be a lot of fun. They are around the same CR, so adding character levels shouldn't be too difficult.
2. Trolls
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I'm actually replacing the trolls in Blood For Blood with Hill Giant Mercenaries (there'll be less of them but they're tougher). That'll tie better with the forces that occupy Drelev.
| tonyz |
Swamp-dwelling fey -- how about some rusalkas? Or a nukalavee or two? You could have a lot of pixies, blending that in with a couple of other encounters in the area, and giving the PCs some clever illusionist foes instead of the big brutes that are all too common throughout Kingmaker.
I do like the foreshadowing idea, too. Maybe the fey are hinting unicorns or doing something else to step up Nyrissa's land stealing activities. Perhaps the PCs get a vision of their capital city in a bottle or something.
| Eminence Grise |
| 1 person marked this as a favorite. |
Note: I'm kind of using this thread for brainstorming. So do not hesitate to throw in your own ideas or rebute my arguments.
After rereading all 3 bestiaries, I'm leaning toward the korred to replace the boggard. It's not a perfect fit, but I think I can make this work.
I'm always using undead or constructs as monsters. This is why I'm hoping to use fey, for a change of pace and tie in the fey elements in the adventure path.
In which book is the rusalka? As for the nuckelve (sp?), I'll use them as random monster, but not as a settlement.
As for witchfires, it will make a cool encounter.
So far, with the random encounter, I will add:
1. A coven of green hags.
2. A wounded pegusa who's wings were forcibly removed by the korred. My players will react a lot with this scene.
3. A group of skunks approaching the players' camp in the morning. It's not really a big encounter, but it should liven up things.
4. Some kind of swarm of stirges.
5. An elemental mud (Bestiary 2): I've been waiting a long time to use it.
6. Lurker in the night sent by Nyrissa to steal an item of the players (to be determined later).
7. A nake nereid swimming.
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About replacing the trolls, I haven't found what I was looking for. The closest that I have are the Marsh giants of Bestiary 2.
| RuyanVe |
Greetings, fellow travellers.
Add a kelpie or two.
How about a settlement of redcaps? Or phooka - I like the effect they cause when dying through violence.
Nukalavee are in one of the bestiary sections of the AP.
Hill Giants for the attack on Tatzlford - that's what I did, too.
How about marsh giants?
I like the idea of evil treants with assassin vines or a woodwose.
I used a Lurker in light with additional rogue levels for an asassination attempt on the baron - boy, did I have fun with that encounter.
As swarm: try out the leech swarm - nasty suckers!
You could also go for a twin of the lizardfolk village in #2.
Ruyan.