| wraithstrike |
| 17 people marked this as FAQ candidate. Staff response: no reply required. |
orcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.
For a spell with a longer casting time, it takes an extra full-round action to cast the spell.
Now we have a spell known as Cold Ice Strike
Casting Time 1 swift action
I don't think there is any RAW for this. I would like for any of you to that view this to press the FAQ button unless of course we can find a RAW answer that I missed.
edit:I am asking what kind of action is casting a metamagiched version of a swift spell for spontaneous spellcasters.
Diego Rossi
|
I suppose your question is:
- what kind of action is casting a metamagiched version of a swift spell for spontaneous spellcasters, right?
It is implied in your post but not actually asked.
FAQed on the basis of that supposition.
Edit: you are saying that, for spontaneous spellcasters, there no rule at all for spells with a "swift action" casting time.
BTW: there are Liberating Command and Feather Fall too.
Casting Time 1 immediate action
I see little reason to spontaneously metamagicing them, but it can happen.
| Midnight_Angel |
To my best of knowledge, I asked this very question a couple of months ago.
Didn't get an authotitative answer then, either.
This having been said: Is it just me, or have the devs' answers to rules questions, no matter how heavily FAQ'ed, gone down to zero since SKR was on the receiving end of some personally insulting posts in the Flurry of Low Blows discussion?
| Midnight_Angel |
| 1 person marked this as a favorite. |
I think Paizo has decided that going for a official FAQ thread/blog with multiple FAQs will work better than giving a reply in a thread to a single, specific questions. Less chance to be swarmed by haters.
Sad to read this. I must admit, I liked the old variant better.
*Le sigh* The sheer power a small amount of haters can wield, changing things for everyone else is a bit... depressing at times.
Alcomus
|
Hrm. Not RAW, but my personal ruling would probably be anything less than a move action would take a standard action, and a move would take a 1-round time. Reasoning being that, in my head, moving from a standard to a full round is "2 steps" longer, therefore move to 1-round is "2 steps" as is a swift to standard.
As for the quicken, I'd say that it just doesnt apply. There are limits to how fast any caster can cast. Using reality altering magic takes a little more than a snap of the fingers, IMO.
But, FAQ for a clear answer.