Critical Hits


Rules Questions

Shadow Lodge

So, I'm relatively new to my PFS group, and the people over there have been running critical hits quite a bit different from how it was done in 3.5.

They use the paragraph in the CRB:

Quote:

When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a "threat," meaning the hit might be a critical hit (or "crit"). To find out if it's a critical hit, you immediately make an attempt to "confirm" the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.

They say that the bolded part means that only the rolled part of your damage gets rolled more than once, and all of your other bonuses only get added afterward.

As a simple example: When a person using a heavy mace with the stats 1d8+4 (from 4 Str) crits, the damage becomes 2d8+4, not 2d8+8 as I had originally believed.

Am I not understanding this properly?


It says, Roll your damage more than once, with all your usual bonuses. Then add the rolls together.

So if you have a x2 weapon you roll your damage with all your usual bonuses once then you roll it again with all your usual bonuses and you add the two rolls together.

They really could have worded it better though.


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In the example given, you would roll 2d8+8 on a critical hit.


Page 179 Topic: Damage, the paragraph Multiplying Damage states:

Here wrote:


Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.

Thus 2d8+8 in your example.

- Gauss

Shadow Lodge

Serum wrote:

So, I'm relatively new to my PFS group, and the people over there have been running critical hits quite a bit different from how it was done in 3.5.<snip>

Am I not understanding this properly?

Its kind of funny. Someone else I believe from your group already asked the same question and was informed they had been doing it wrong.

(PF) Critical Hit Question

Shadow Lodge

He's not actually in my group >.>;

I guess I'm not incredibly good for looking for specific information.

Shadow Lodge

Huh, weird that two groups would have the same situation at the same time. :)

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